This is an auto-filed bug because games-strategy/lgeneral calls ar directly. The issue was originally discovered on amd64, but it may be reproducible on other arches as well. If you think that a different summary clarifies the issue better, feel free to change it. Attached build log and emerge --info. NOTE: If you think it doesn't make sense fix these type of issues, I'd like to point out that won't be possible use a different AR implementation (like llvm-ar) by setting the AR variable. So this issue has been reproduced by setting the AR variable to x86_64-pc-linux-gnu-ar and by removing the /usr/bin/ar binary.
Created attachment 641048 [details] build.log build log and emerge --info
The bug has been closed via the following commit(s): https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=796c30131f69c995e62dc77badf899b35b258395 commit 796c30131f69c995e62dc77badf899b35b258395 Author: David Seifert <soap@gentoo.org> AuthorDate: 2020-06-21 19:59:16 +0000 Commit: David Seifert <soap@gentoo.org> CommitDate: 2020-06-21 19:59:16 +0000 games-strategy/lgeneral: [QA] Pass AR to build system Closes: https://bugs.gentoo.org/724682 Package-Manager: Portage-2.3.101, Repoman-2.3.22 Signed-off-by: David Seifert <soap@gentoo.org> games-strategy/lgeneral/lgeneral-1.4.3.ebuild | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-)