Gentoo Websites Logo
Go to: Gentoo Home Documentation Forums Lists Bugs Planet Store Wiki Get Gentoo!
Bug 607428 - games-action/shootingstar-1.2.0 segfaults shortly after launch
Summary: games-action/shootingstar-1.2.0 segfaults shortly after launch
Status: RESOLVED FIXED
Alias: None
Product: Gentoo Linux
Classification: Unclassified
Component: Current packages (show other bugs)
Hardware: All Linux
: Normal normal (vote)
Assignee: Gentoo Games
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2017-01-27 21:51 UTC by Austin English (RETIRED)
Modified: 2021-06-20 12:42 UTC (History)
0 users

See Also:
Package list:
Runtime testing required: ---


Attachments

Note You need to log in before you can comment on or make changes to this bug.
Description Austin English (RETIRED) gentoo-dev 2017-01-27 21:51:19 UTC
The current version of the ebuild in the tree segfaults shortly after launch:

austin@austin2:~$ which -a shootingstar 
/usr/games/bin/shootingstar
austin@austin2:~$ shootingstar 
***    info: Loading options from file /home/austin/.shootingstar.cfg
***    info: Initializing game
***    info: Random seed: 1485553769
***    info: Trying to set 640x480x32 video mode
***    info: Got 640x480x32 video mode
***    info: Initializing done
***    info: Loading texture from file /usr/share/games/shootingstar/textures/logo_left.png
***    info: Alpha channel found! Using RGBA as internal texture format
***    info: Loading texture from file /usr/share/games/shootingstar/textures/logo_right.png
***    info: Alpha channel found! Using RGBA as internal texture format
***    info: Loading texture from file /usr/share/games/shootingstar/textures/mainmenu.png
***    info: Alpha channel found! Using RGBA as internal texture format
***    info: Loading texture from file /usr/share/games/shootingstar/textures/menu_selector.png
***    info: Alpha channel found! Using RGBA as internal texture format
***    info: Loading texture from file /usr/share/games/shootingstar/textures/font_11x20.png
***    info: Alpha channel found! Using RGBA as internal texture format
Segmentation fault


I'm planning to revbump this to remove games.eclass, but wanted to file a bug and note that the games.eclass change isn't the problem :)
Comment 1 Larry the Git Cow gentoo-dev 2021-06-20 12:42:59 UTC
The bug has been closed via the following commit(s):

https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=7c1b085717d43e46f03499d4e8330756000a8573

commit 7c1b085717d43e46f03499d4e8330756000a8573
Author:     Ionen Wolkens <ionen@gentoo.org>
AuthorDate: 2021-06-20 03:54:03 +0000
Commit:     Ionen Wolkens <ionen@gentoo.org>
CommitDate: 2021-06-20 12:40:32 +0000

    games-action/shootingstar: fix segfault, tighten sdl deps, and tidy
    
    Combined patches (with added bugrefs) not to have multiple 1 line
    simple patches that will likely never be removed.
    
    Closes: https://bugs.gentoo.org/607428
    Signed-off-by: Ionen Wolkens <ionen@gentoo.org>

 games-action/shootingstar/files/1.2.0-gcc34.patch  | 23 ----------
 .../files/shootingstar-1.2.0-basic-fixes.patch     | 29 ++++++++++++
 .../files/shootingstar-1.2.0-gcc44.patch           | 10 ----
 .../shootingstar/shootingstar-1.2.0-r1.ebuild      | 53 ----------------------
 .../shootingstar/shootingstar-1.2.0-r2.ebuild      | 44 ++++++++++++++++++
 5 files changed, 73 insertions(+), 86 deletions(-)