Hi, here is an ebuild for the latest set of textures from the Quake Retexturing Project, to make Quake 1 look better than ever. There are more textures, and existing ones have been improved. Looks great with the darkplaces engine.
Created attachment 92580 [details] quake1-textures-20060722.ebuild
These textures are gorgeous - very high quality. Should be in Portage.
Created attachment 94760 [details] quake1-textures-20060722.ebuild Added "Debaser" textures, and support for Tenebrae & Fuhquake (haven't tested Fuhquake because it moans about libjpeg.so, but according to http://wiki.quakesrc.org/index.php/Textures it should work).
Created attachment 108461 [details] quake1-textures-20060722.ebuild Adds almost 500 textures.
Are you creating the symlinks without the directories existing on purpose or was that an oversight?
It's deliberate, for convenience. I suppose the USE flags "demo", "tenebrae" and "fuhquake" could be added to the ebuild.
No, what I mean is you're creating symlinks to directories that may or may not exist. Should we simply create the directories before making the symlinks? I think that we should, so they at least have a resolvable target, even if the directories end up empty/unused since those engines aren't in play.
Created attachment 116448 [details] quake1-textures-20060722.ebuild Added USE flags and keepdir commands, to fix the problem with dosym. This keeps the directories neat. Having USE flags for specific quake1 engines is a good thing, because it's the only way to know which desktop entries to set up when installing a Quake 1 pack, as used in my Quake 1 eclass.
Created attachment 116449 [details] games-mod.eclass Quake 1 eclass.
So what was the point in that eclass, exactly?
Created attachment 132401 [details] quake1-textures-20060722.ebuild Added Rygel's excellent textures, for a grittier look: http://www.quakeone.com/forums/showthread.php?t=2778&page=4
Created attachment 132507 [details] quake1-textures-20060722.ebuild Removed links to unavailable files.
Created attachment 133105 [details] quake1-textures-20071001.ebuild A few more improved textures.
Paul, can you add an option to use one of ultra/high/tiny/small rygel's packs?