The game has two modes, the 'classic' turn-base game and the-real time game. (More details will be specified in "Game-Modes") the idea is very simple, to connect 4 balls in a row. The way to do it is another story...
Created attachment 59351 [details] catapults-1.0.1.ebuild not sure whether this should be done this way...
forgot to mention in postinstall that networking is not implemented... should this be done? (to exclude unwanted bug reports)
Created attachment 59354 [details] catapults-1.0.1.ebuild
Created attachment 59880 [details] catapults-1.0.1.ebuild added description
reopen when it's out of beta please.