Created attachment 867724 [details] build.log As mentioned in the title, openttd-13.4 fails to build the GRF files. The error message is rather concise, namely > NFORenum failed The build log is attached as a file. openttd-13.4 does build with games-util/grfcodec-6.0.6_p20210310-r1.
Created attachment 867725 [details] emerge info
Created attachment 867726 [details] emerge pqv
Created attachment 867727 [details] build log (correct mime type) Sorry, didn't check MIME type... This should display in the browser.
Apologies, I tested the new version by rebuilding OpenGFX, OpenMSX, and OpenSFX, not the game itself. It looks like grfcodec and OpenTTD disagreed on how many sprites were used for one-way road arrows and tram tracks, so I'm not sure how it worked in the past.
The bug has been closed via the following commit(s): https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=741f310b2c9fd757ce4f2f7384d07953fd0c3dff commit 741f310b2c9fd757ce4f2f7384d07953fd0c3dff Author: Matthew Smith <matthew@gentoo.org> AuthorDate: 2023-08-13 08:43:28 +0000 Commit: Matthew Smith <matthew@gentoo.org> CommitDate: 2023-08-13 08:44:11 +0000 games-util/grfcodec: fix incompatibility with OpenTTD Closes: https://bugs.gentoo.org/912189 Signed-off-by: Matthew Smith <matthew@gentoo.org> .../files/grfcodec-6.0.6_p20230811-action-5.patch | 30 ++++++++++++++++++++++ ...1.ebuild => grfcodec-6.0.6_p20230811-r1.ebuild} | 3 +++ 2 files changed, 33 insertions(+)