Torque is a multiplatform game engine originally used to create Tribes 2. Noticing the lack of an ebuild for it, I decided to create one. It is licensed under the 'Torque Game Engine SDK "Indie" License'. A few notes/issues: * there may be an alsa dependency. The documentation never explicitly mentions it, but lddconfig indicates that it uses an alsa library. * building torque does not make use of the system's cflags/cxxflags. This is partly because I'm not familar enough with the build process of torque or ebuilds in general Reproducible: Always Steps to Reproduce: 1. 2. 3.
Created attachment 51756 [details] torque-sdk-1.3.ebuild
Created attachment 51757 [details] 1.3-gccfixes.patch
Created attachment 51790 [details] torque-sdk-1.3.ebuild I had previously made a new license, but apparently it was already in /usr/portage/licenses as TGE.
Seems like they dropped Linux support year ago or something
Verified. There's only Windows and Mac links available. Closing as CANTFIX.