when you compile pipewire with pulseaudio and jack it only compiles the 64 bits variants of the .so the location of the final files are in: /usr/lib64/pipewire-0.3/pulse /usr/lib64/pipewire-0.3/jack The problem is 32 bits applications needs the 32 bit variant to work properly. the most of steam games are 32 bits binaries and they cant be linked against 64 bits libraries. Reproducible: Always
This is implied by the task in bug 744622 anyway. *** This bug has been marked as a duplicate of bug 744622 ***