Issue: games-board/xmille-2.0-r3 fails to compile.
Discovered on: amd64 (internal ref: tinderbox)
This machine uses a clang/LLVM toolchain.
If you think that this issue is strictly related to clang/LLVM please block bug 408963. If you think that this issue is strictly related to the LLD linker, please block bug 731004.
This machine uses also GLIBC-2.32. If you think that this issue is strictly related to GLIBC please block bug 736174.
Created attachment 656970 [details]
build log and emerge --info
The bug has been referenced in the following commit(s):
Author: Ionen Wolkens <email@example.com>
AuthorDate: 2022-09-30 05:24:42 +0000
Commit: Ionen Wolkens <firstname.lastname@example.org>
CommitDate: 2022-09-30 10:37:02 +0000
games-board/xmille: force gcc -E for imake's generation
Requires traditional cpp support and is broken in all sort of ways
with clang-cpp / -E.
Ideally these packages need to be built another way or last rited,
imake will just accumulate more problems (this one notably has a
Makefile.noIm which haven't tried).
wrt #739154 package is still severely broken, moreso with >=clang16.
Signed-off-by: Ionen Wolkens <email@example.com>
games-board/xmille/xmille-2.0-r4.ebuild | 10 +++++-----
1 file changed, 5 insertions(+), 5 deletions(-)
Further broken with clang16 to the point may be better to last rite than fix.