This is an auto-filed bug because games-action/heroes calls ar directly.
The issue was originally discovered on amd64, but it may be reproducible on other arches as well.
If you think that a different summary clarifies the issue better, feel free to change it.
Attached build log and emerge --info.
If you think it doesn't make sense fix these type of issues, I'd like to point out that won't be possible use a different AR implementation (like llvm-ar) by setting the AR variable. So this issue has been reproduced by setting the AR variable to x86_64-pc-linux-gnu-ar and by removing the /usr/bin/ar binary.
Created attachment 640562 [details]
build log and emerge --info
The bug has been closed via the following commit(s):
Author: David Seifert <firstname.lastname@example.org>
AuthorDate: 2020-07-05 20:05:41 +0000
Commit: David Seifert <email@example.com>
CommitDate: 2020-07-05 20:05:41 +0000
games-action/heroes: Call AM_PROG_AR
Package-Manager: Portage-2.3.103, Repoman-2.3.23
Signed-off-by: David Seifert <firstname.lastname@example.org>
.../heroes/files/heroes-0.21-automake-1.12.patch | 11 ------
.../heroes/files/heroes-0.21-autotools.patch | 30 +++++++++++++++
.../heroes/files/heroes-0.21-underlink.patch | 11 ------
games-action/heroes/heroes-0.21-r2.ebuild | 43 +++++++++-------------
4 files changed, 48 insertions(+), 47 deletions(-)