This is an auto-filed bug because games-action/heroes calls ar directly. The issue was originally discovered on amd64, but it may be reproducible on other arches as well. If you think that a different summary clarifies the issue better, feel free to change it. Attached build log and emerge --info. NOTE: If you think it doesn't make sense fix these type of issues, I'd like to point out that won't be possible use a different AR implementation (like llvm-ar) by setting the AR variable. So this issue has been reproduced by setting the AR variable to x86_64-pc-linux-gnu-ar and by removing the /usr/bin/ar binary.
Created attachment 640562 [details] build.log build log and emerge --info
The bug has been closed via the following commit(s): https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=a7c174beeeaa05bc3966936d426d9f06a82f6509 commit a7c174beeeaa05bc3966936d426d9f06a82f6509 Author: David Seifert <soap@gentoo.org> AuthorDate: 2020-07-05 20:05:41 +0000 Commit: David Seifert <soap@gentoo.org> CommitDate: 2020-07-05 20:05:41 +0000 games-action/heroes: Call AM_PROG_AR Closes: https://bugs.gentoo.org/724328 Package-Manager: Portage-2.3.103, Repoman-2.3.23 Signed-off-by: David Seifert <soap@gentoo.org> .../heroes/files/heroes-0.21-automake-1.12.patch | 11 ------ .../heroes/files/heroes-0.21-autotools.patch | 30 +++++++++++++++ .../heroes/files/heroes-0.21-underlink.patch | 11 ------ games-action/heroes/heroes-0.21-r2.ebuild | 43 +++++++++------------- 4 files changed, 48 insertions(+), 47 deletions(-)