UrbanTerror-4.3.1 was released and it would be great if it could get bumped into the tree. This should make bug 592362 more or less obsolete. Reproducible: Always
Created attachment 453930 [details] naive urbanterror 4.3.1 ebuild Actually the two bugs are unrelated. The certificate issue does not disappear, just because we fetch a different file from the server. I was able to install UT 4.3.1 by changing the version at the appropriate positions of the ebuild and renaming the patches. Because of the other bug I had to manually fetch UrbanTerror431_full.zip
The official download location is http://cdn.fs1.urbanterror.info/urt/43/releases/zips/UrbanTerror431_full.zip Why don’t we use that one? It works for me.
Please clean the portage tree of obsolete versions of games, which are server- client based, and instantly get a refused by server because of outdated game clients! Especially urbanterror eternal-lands
Is there any news about updating the ebuild in the portage tree? Yes, i agree, the easiest way is to download game from the official site. But is that a gentoo way? Is there any problems with updating the ebuild in the official tree?
(In reply to Roman Gruber from comment #3) > Please clean the portage tree of obsolete versions of games, which are > server- client based, and instantly get a refused by server because of > outdated game clients! > > Especially > > urbanterror > > eternal-lands Please file a seperate bug report for eternal-lands. (In reply to Konstantin Germash from comment #4) > Is there any news about updating the ebuild in the portage tree? Yes, i > agree, the easiest way is to download game from the official site. But is > that a gentoo way? Is there any problems with updating the ebuild in the > official tree? Seems nobody was maintaining it. I set up a pull request for proxy maintaining inlcuding a working ebuild for 4.3.2 with EAPI=6 support (and no more games.eclass, since it got deprecated and banned from QA (IIRC)). Feel free to take a look on the other UrT related bugs, though.
Created attachment 466734 [details] updated ebuild as in the pull request on github
Created attachment 466736 [details, diff] bumped patch #1
Created attachment 466738 [details, diff] bumped patch #2
Created attachment 467144 [details] ebuild 4.3.2 with possible CVEs -- updates as in pull request on github
*Testers wanted* Someone ports back UrbanTerror features to the the blank ioQ3 engine and upstream UrbanTerror sounds open-minded about merging this later. Right now this ports lacks some features, but is playable. The great benefit is that ioQ3 is still in active development and has several fixes, including patches for pretty old (and new) CVEs which are - AFAIK - not in the bundled ioQ3 from UrbanTerror. Before creating a pull request to the tree I would like to get some feedback. I split the package into data and engine and put both in my overlay: https://git.holgersson.xyz/holgersson-overlay/commit?id=e49a4d5a43b67789d8b402bad0310afe22fb4f36 If you like to test, add “holgersson-overlay“ through layman & install games-fps/urbanterror-9999. Please file bugs if you encounter some, and address them to me (holgersson [ at ] posteo.de) and put something like “[holgersson-overlay]“ into the header line (or ping me on freenode or via mail). Thanks, Nils
Fixed via https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=fccde5cf308d9d08016e70873ca8ca041c94b7e7 Thank you holgersson for your contribution!