>>> Compiling source in /var/tmp/portage/games-util/wxchtdecoder-1.5a/work/wxchtdecoder-1.5a ... make -j5 make all-recursive make[1]: Entering directory '/var/tmp/portage/games-util/wxchtdecoder-1.5a/work/wxchtdecoder-1.5a' Making all in source make[2]: Entering directory '/var/tmp/portage/games-util/wxchtdecoder-1.5a/work/wxchtdecoder-1.5a/source' x86_64-pc-linux-gnu-g++ -DHAVE_CONFIG_H -I. -I.. -DNDEBUG -I/usr/lib64/wx/include/gtk2-unicode-3.0 -I/usr/include/wx-3.0 -D_FILE_OFFSET_BITS=64 -DWXUSINGDLL -D__WXGTK__ -O2 -pipe -march=native -fno-stack-protector -c -o chtdecoder.o chtdecoder.cc x86_64-pc-linux-gnu-g++ -DHAVE_CONFIG_H -I. -I.. -DNDEBUG -I/usr/lib64/wx/include/gtk2-unicode-3.0 -I/usr/include/wx-3.0 -D_FILE_OFFSET_BITS=64 -DWXUSINGDLL -D__WXGTK__ -O2 -pipe -march=native -fno-stack-protector -c -o datastructures/chtcode.o datastructures/chtcode.cc x86_64-pc-linux-gnu-g++ -DHAVE_CONFIG_H -I. -I.. -DNDEBUG -I/usr/lib64/wx/include/gtk2-unicode-3.0 -I/usr/include/wx-3.0 -D_FILE_OFFSET_BITS=64 -DWXUSINGDLL -D__WXGTK__ -O2 -pipe -march=native -fno-stack-protector -c -o exceptions/invalidchtfileexception.o exceptions/invalidchtfileexception.cc x86_64-pc-linux-gnu-g++ -DHAVE_CONFIG_H -I. -I.. -DNDEBUG -I/usr/lib64/wx/include/gtk2-unicode-3.0 -I/usr/include/wx-3.0 -D_FILE_OFFSET_BITS=64 -DWXUSINGDLL -D__WXGTK__ -O2 -pipe -march=native -fno-stack-protector -c -o tools/chtfilereader.o tools/chtfilereader.cc x86_64-pc-linux-gnu-g++ -DHAVE_CONFIG_H -I. -I.. -DNDEBUG -I/usr/lib64/wx/include/gtk2-unicode-3.0 -I/usr/include/wx-3.0 -D_FILE_OFFSET_BITS=64 -DWXUSINGDLL -D__WXGTK__ -O2 -pipe -march=native -fno-stack-protector -c -o view/chtfiledroptarget.o view/chtfiledroptarget.cc x86_64-pc-linux-gnu-g++ -DHAVE_CONFIG_H -I. -I.. -DNDEBUG -I/usr/lib64/wx/include/gtk2-unicode-3.0 -I/usr/include/wx-3.0 -D_FILE_OFFSET_BITS=64 -DWXUSINGDLL -D__WXGTK__ -O2 -pipe -march=native -fno-stack-protector -c -o view/chtframe.o view/chtframe.cc x86_64-pc-linux-gnu-g++ -DHAVE_CONFIG_H -I. -I.. -DNDEBUG -I/usr/lib64/wx/include/gtk2-unicode-3.0 -I/usr/include/wx-3.0 -D_FILE_OFFSET_BITS=64 -DWXUSINGDLL -D__WXGTK__ -O2 -pipe -march=native -fno-stack-protector -c -o view/chttextcontrol.o view/chttextcontrol.cc chtdecoder.cc:93:5: error: cannot convert 'const wchar_t*' to 'const char*' in initialization }; ^ chtdecoder.cc:93:5: error: cannot convert 'const wchar_t*' to 'const char*' in initialization chtdecoder.cc:93:5: error: cannot convert 'const wchar_t*' to 'const char*' in initialization chtdecoder.cc:93:5: error: cannot convert 'const wchar_t*' to 'const char*' in initialization chtdecoder.cc:93:5: error: cannot convert 'const wchar_t*' to 'const char*' in initialization chtdecoder.cc:93:5: error: cannot convert 'const wchar_t*' to 'const char*' in initialization chtdecoder.cc:93:5: error: cannot convert 'const wchar_t*' to 'const char*' in initialization chtdecoder.cc:93:5: error: cannot convert 'const wchar_t*' to 'const char*' in initialization chtdecoder.cc:93:5: error: cannot convert 'const wchar_t*' to 'const char*' in initialization chtdecoder.cc:93:5: error: cannot convert 'const wchar_t*' to 'const char*' in initialization Makefile:298: recipe for target 'chtdecoder.o' failed make[2]: *** [chtdecoder.o] Error 1 make[2]: Leaving directory '/var/tmp/portage/games-util/wxchtdecoder-1.5a/work/wxchtdecoder-1.5a/source' Makefile:230: recipe for target 'all-recursive' failed make[1]: *** [all-recursive] Error 1 make[1]: Leaving directory '/var/tmp/portage/games-util/wxchtdecoder-1.5a/work/wxchtdecoder-1.5a' Makefile:169: recipe for target 'all' failed make: *** [all] Error 2 * ERROR: games-util/wxchtdecoder-1.5a::gentoo failed (compile phase): * emake failed * * If you need support, post the output of `emerge --info '=games-util/wxchtdecoder-1.5a::gentoo'`, * the complete build log and the output of `emerge -pqv '=games-util/wxchtdecoder-1.5a::gentoo'`. * The complete build log is located at '/var/log/portage/build/games-util/wxchtdecoder-1.5a:20151025-145417.log.gz'. * For convenience, a symlink to the build log is located at '/var/tmp/portage/games-util/wxchtdecoder-1.5a/temp/build.log.gz'. * The ebuild environment file is located at '/var/tmp/portage/games-util/wxchtdecoder-1.5a/temp/environment'. * Working directory: '/var/tmp/portage/games-util/wxchtdecoder-1.5a/work/wxchtdecoder-1.5a' * S: '/var/tmp/portage/games-util/wxchtdecoder-1.5a/work/wxchtdecoder-1.5a'
fixed in wxchtdecoder-1.5a-r1.ebuild