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Bug 43002 - NiL isn't Liero ebuild
Summary: NiL isn't Liero ebuild
Status: RESOLVED LATER
Alias: None
Product: Gentoo Linux
Classification: Unclassified
Component: [OLD] Games (show other bugs)
Hardware: x86 Linux
: High enhancement (vote)
Assignee: Gentoo Games
URL: http://nil.sourceforge.net/
Whiteboard:
Keywords:
: 82502 (view as bug list)
Depends on:
Blocks:
 
Reported: 2004-02-26 10:31 UTC by Christoph Brill (egore) (RESIGNED)
Modified: 2005-02-18 15:37 UTC (History)
4 users (show)

See Also:
Package list:
Runtime testing required: ---


Attachments
NiL CVS ebuild (nil-cvs.tar.bz2,1.29 KB, application/x-bzip)
2004-02-26 10:31 UTC, Christoph Brill (egore) (RESIGNED)
Details
NiL CVS ebuild in plain text (nil-cvs-1.0-r1.ebuild,1.16 KB, text/plain)
2004-02-26 23:16 UTC, Christoph Brill (egore) (RESIGNED)
Details
nil-cvs-0.ebuild (nil-cvs-0.ebuild,1.17 KB, text/plain)
2004-02-28 10:23 UTC, Mr. Bones. (RETIRED)
Details
ebuild for nil 2004123.1600 . (nil-20040123.1600.ebuild,1.18 KB, text/plain)
2004-07-23 15:29 UTC, Minati jean michel
Details
ebuild for nil 20040123.600 (nil-20040123.1600.ebuild,1.11 KB, text/plain)
2004-07-23 15:36 UTC, Minati jean michel
Details

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Description Christoph Brill (egore) (RESIGNED) 2004-02-26 10:31:25 UTC
Hi,
i made an ebuild for NiL. NiL is a remake of Liero, which is like worms in realtime or quake in 2D.
Since its my first ebuild i would be happy if someone could check it.

Reproducible: Always
Steps to Reproduce:
Comment 1 Christoph Brill (egore) (RESIGNED) 2004-02-26 10:31:54 UTC
Created attachment 26408 [details]
NiL CVS ebuild
Comment 2 Mr. Bones. (RETIRED) gentoo-dev 2004-02-26 13:26:19 UTC
Attach it as text/plain so we can look at it easily please.
Comment 3 Christoph Brill (egore) (RESIGNED) 2004-02-26 23:16:12 UTC
Created attachment 26447 [details]
NiL CVS ebuild in plain text
Comment 4 Minati jean michel 2004-02-27 02:21:10 UTC
hello,

I tried to make an ebuild for liero from their cvs snapshot ( bug 37825 ) .I have the same trouble with this ebuild and mine.
when I launch it I have :

S: debug:  graphic gfx/map/ripped/hole_16.rgbf loaded 
S: debug:  creating a map that is 700 x 600 pixels 
S: debug:  populating the map 
C: msg:  Running client 
C: debug:  Going to add: default.lump   ../data ~/nil/data      /usr/share/games/nil/default.lump as sources 
C: error:  Unable to find the datasource default.lump 
       last error: No such file or directory
C: error:  Unable to find the datasource ../data 
       last error: No such file or directory
C: error:  Unable to find the datasource /home/magnet/nil/data 
       last error: No such file or directory
C: debug:  Found 655 files at /usr/share/games/nil/default.lump 
C: fatal:  Unable to initialize SDL: -1 
       last error: No such file or directory
C: warning:  After deleting all the data sources there were still some files left 
       last error: No such file or directory
blah  # S: msg:  Caught signal 15 - shutting server down... 


my emerge info :Portage 2.0.50-r1 (default-x86-1.4, gcc-3.2.3, glibc-2.3.2-r1, 2.6.3)
=================================================================
System uname: 2.6.3 i686 
Gentoo Base System version 1.4.3.8p1
Autoconf: sys-devel/autoconf-2.58-r1
Automake: sys-devel/automake-1.7.5-r2
ACCEPT_KEYWORDS="x86"
AUTOCLEAN="yes"
CFLAGS="-O2 -mcpu=i686 -pipe"
CHOST="i486-pc-linux-gnu"
COMPILER="gcc3"
CONFIG_PROTECT="/etc /usr/X11R6/lib/X11/xkb /usr/kde/2/share/config /usr/kde/3/share/config /usr/share/config /var/qmail/control"
CONFIG_PROTECT_MASK="/etc/gconf /etc/env.d"
CXXFLAGS="-O2 -mcpu=i686 -pipe"
DISTDIR="/usr/portage/distfiles"
FEATURES="autoaddcvs ccache sandbox"
GENTOO_MIRRORS="http://gentoo.oregonstate.edu http://distro.ibiblio.org/pub/Linux/distributions/gentoo"
MAKEOPTS="-j2"
PKGDIR="/usr/portage/packages"
PORTAGE_TMPDIR="/var/tmp"
PORTDIR="/usr/portage"
PORTDIR_OVERLAY="/mnt/local_portage"
SYNC="rsync://rsync.gentoo.org/gentoo-portage"
USE="x86"
Comment 5 Christoph Brill (egore) (RESIGNED) 2004-02-27 02:44:12 UTC
This may be related to SDL, not to nil. Can you try another game/application that uses SDL? Otherwise please mail me (since i am the main developer of nil). It might be related to a missing dependecy in LIBPNG or ZLIB. It also might be related to SDL-net, but iirc the net code is not (yet) based on SDL-net.
Comment 6 Mr. Bones. (RETIRED) gentoo-dev 2004-02-28 08:54:15 UTC
*** Bug 37825 has been marked as a duplicate of this bug. ***
Comment 7 Minati jean michel 2004-02-28 09:44:35 UTC
I just tried the ebuild at home, on my laptop this works fine.
I'll check for troubles with sdl next week.
Comment 8 Mr. Bones. (RETIRED) gentoo-dev 2004-02-28 10:23:38 UTC
Created attachment 26526 [details]
nil-cvs-0.ebuild

This ebuild works for me.

I'm not really inclined to add another live-cvs ebuild to portage though so
until there's an actual release of NiL people will need to use their
local overlays.
Comment 9 Mr. Bones. (RETIRED) gentoo-dev 2004-02-28 10:24:20 UTC
someone poke this bug again when there's an actual release.
Comment 10 Minati jean michel 2004-07-23 12:25:05 UTC
poke,there is a snapshot source tarball,available on the website.
Comment 11 Mr. Bones. (RETIRED) gentoo-dev 2004-07-23 12:33:37 UTC
Looks like there's at least some cvs snaps happening now.
Comment 12 Minati jean michel 2004-07-23 15:29:38 UTC
Created attachment 36034 [details]
ebuild for nil 2004123.1600 .

This ebuild is for the cvs snapshot of nil.
some changes have been made to the cvs ebuild,default resolution is now
1024x768 .
Comment 13 Minati jean michel 2004-07-23 15:36:04 UTC
Created attachment 36035 [details]
ebuild for nil 20040123.600

the correct ebuild.
Comment 14 Mr. Bones. (RETIRED) gentoo-dev 2004-09-22 11:45:45 UTC
*** Bug 64994 has been marked as a duplicate of this bug. ***
Comment 15 Christoph Brill (egore) (RESIGNED) 2004-09-23 04:17:24 UTC
Since a major rewrite of parts of the game is in progress: Do not use it right now.
Comment 16 Mr. Bones. (RETIRED) gentoo-dev 2004-09-23 04:18:46 UTC
ok.  Please reopen later.
Comment 17 Mr. Bones. (RETIRED) gentoo-dev 2005-02-18 15:37:31 UTC
*** Bug 82502 has been marked as a duplicate of this bug. ***