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Bug 379729 - games-action/shadowgrounds: new game, ebuilds provided (1.0.1, 9999)
Summary: games-action/shadowgrounds: new game, ebuilds provided (1.0.1, 9999)
Status: UNCONFIRMED
Alias: None
Product: Gentoo Linux
Classification: Unclassified
Component: New packages (show other bugs)
Hardware: All Linux
: Normal enhancement with 1 vote (vote)
Assignee: Default Assignee for New Packages
URL: http://github.com/vayerx/shadowgrounds
Whiteboard:
Keywords: EBUILD, InOverlay
Depends on:
Blocks:
 
Reported: 2011-08-18 14:40 UTC by Vasiliy Yeremeyev
Modified: 2018-12-03 12:57 UTC (History)
3 users (show)

See Also:
Package list:
Runtime testing required: ---


Attachments
ebuild for 1.0.1 (shadowgrounds-1.0.1.ebuild,1.37 KB, text/plain)
2011-08-18 14:40 UTC, Vasiliy Yeremeyev
Details
shadowgrounds-data ebuild (shadowgrounds-data-0_beta11.ebuild,766 bytes, text/plain)
2011-08-18 15:30 UTC, Vasiliy Yeremeyev
Details
shadowgrounds-data manifest (Manifest,606 bytes, text/plain)
2011-08-18 15:31 UTC, Vasiliy Yeremeyev
Details
license (shadowgrounds,4.21 KB, text/plain)
2011-08-18 15:32 UTC, Vasiliy Yeremeyev
Details
ebuild for 1.0.2 (shadowgrounds-1.0.2.ebuild,1.37 KB, text/plain)
2011-11-14 09:53 UTC, Vasiliy Yeremeyev
Details
version bump (shadowgrounds-1.0.3.ebuild,1.38 KB, text/plain)
2012-02-01 15:25 UTC, Vasiliy Yeremeyev
Details
ebuild for 1.0.3 (shadowgrounds-1.0.3.ebuild,1.38 KB, text/plain)
2012-02-01 15:26 UTC, Vasiliy Yeremeyev
Details

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Description Vasiliy Yeremeyev 2011-08-18 14:40:44 UTC
Created attachment 283779 [details]
ebuild for 1.0.1

Please add Shadowgrounds to the portage.
I decided not to add shadowgrounds-data in dependency list of shadowgrounds because there are other possible ways of game-data installation. I own only humble indie bundle packages and can't write ebuild for cd-rom-based install. I presume that cd-rom has the same directory structure and user may either copy data files manually, either provide path via command line argument when launching the game.
All ebuilds, metadata and manifests can be found here (should I add them as attachments?):
http://github.com/vayerx/vayerx-gentoo/tree/master/games-action/shadowgrounds
http://github.com/vayerx/vayerx-gentoo/tree/master/games-action/shadowgrounds-data
http://github.com/vayerx/vayerx-gentoo/blob/master/licenses/shadowgrounds
Comment 1 Vasiliy Yeremeyev 2011-08-18 15:30:29 UTC
Created attachment 283789 [details]
shadowgrounds-data ebuild
Comment 2 Vasiliy Yeremeyev 2011-08-18 15:31:44 UTC
Created attachment 283791 [details]
shadowgrounds-data manifest

hash of the humble indie bundle package
Comment 3 Vasiliy Yeremeyev 2011-08-18 15:32:56 UTC
Created attachment 283793 [details]
license

differs from frozenbyte-eula
Comment 4 Vasiliy Yeremeyev 2011-08-18 15:33:46 UTC
ebuild for 9999 is the same as for 1.0.1
Comment 5 Agostino Sarubbo gentoo-dev 2011-08-18 17:17:50 UTC
CC'ing games if is interested.
Comment 6 Vasiliy Yeremeyev 2011-08-19 08:08:17 UTC
Standalone (not in repositories.xml) overlay: http://github.com/vayerx/vayerx-gentoo
Comment 7 Vasiliy Yeremeyev 2011-10-06 15:40:49 UTC
Anybody here?
Comment 8 Vasiliy Yeremeyev 2011-11-14 09:53:13 UTC
Created attachment 292501 [details]
ebuild for 1.0.2

version bump
Comment 9 poncho 2011-11-27 12:36:36 UTC
games-action/survivor and games-action/survivor-data are working fine here...
thanks for your ebuilds
Comment 10 Vasiliy Yeremeyev 2012-02-01 15:25:13 UTC
Created attachment 300663 [details]
version bump
Comment 11 Vasiliy Yeremeyev 2012-02-01 15:26:15 UTC
Created attachment 300665 [details]
ebuild for 1.0.3

version bump
Comment 12 Jared B. 2013-03-24 00:24:04 UTC
Vasiliy,

First - thanks for these ebuilds.  Have been thinking of working up something for this as myself, but just saw you already took care of it.  Much apprecitaed.

Second - I just tried playing Shadowgrounds using your 1.0.3 ebuild.  Both it and the data package install fine, but when I play the game it doesn't capture the mouse properly.  My X11 mouse cursor is overlayed on top of the in-game cursor on the menu screen, and it appears in addition to the target reticle in-game.  The main problem is that this is not just a cosmetic issue - when the X11 cursor reaches the edge of the screen, the character stops turning.  So, I can only turn around roughly 75% in any direction before the character stops turning, making the game impossible to play.

Any ideas what might be causing this?  I didn't have this problem with the -bin package.
Comment 13 Jared B. 2013-03-24 00:38:02 UTC
Also, FYI, the opening videos for Frozenbyte and Alternative Games don't play for your ebuild.  Not sure if that's intentional or a bug, but I thought I'd mention it just in case it's the latter.
Comment 14 Jared B. 2013-03-24 00:43:21 UTC
OK, last comment: the background scenery (where the guy's working in a shop or something) isn't played on the title screen in the source version.  I find that a bit more significant than the missing opening movies - it adds a bit to the atmosphere of the game.

Anyway, sorry for the multiple comments - didn't notice this issues before my first post, but thought they were worth bringing up.