iMaze is a multi-player network action game for TCP/IP with 3D graphics under X11. It can be compiled having support with Athena Widgets (Xaw3d), Motif (openmotif) or OpenWindows/Xview (x11-libs/xview) Houston we have a problem, we do not have xview headers so i made a really nasty thing to fix it (make a tarball with the headers). The right solution: do a xview ebuild who provide headers, libs and bla, bla, bla. There are a german patch to make ipv6 support possible but its broken, its not really necesary but well, with time I will investigate about it.
Created attachment 22926 [details] imaze-1.4.ebuild Although there are no XView Headers it can be compiled supporting XView. (But in order to merge this ebuild to portage tree, first its needed to fix bug #36911)
Created attachment 22929 [details] imaze-1.4-Makefile.diff.gz put this in your $FILESDIR Maybe this patch can be supressed with a sed inside the ebuild.
Created attachment 22930 [details] imaze-1.4-ipv6patch.diff.gz (do not work)
Created attachment 22934 [details] imaze-1.4.ebuild The imaze-1.4-Makefile.diff.gz patch is no longer needed. A sed regexp do the simple work now.
Created attachment 22935 [details] imaze-1.4.ebuild Fixes, fixes, fixes.. let's play imaze.
Comment on attachment 22930 [details] imaze-1.4-ipv6patch.diff.gz (do not work) Its buggy there are no reason for putting it in the ebuild.
Created attachment 27725 [details] imaze-1.4.ebuild * Removed buggy IPv6 support. * Removed OpenMotif support. (no games currently support motif). * Lot of fixes (Thanks to Mr_Bones_). * Ready (i hope/i think) to stick it into portage.
close enough. games-fps/imaze added to cvs. Thanks for the ebuild and bug report. Octavio check the ebuild for some differences, but nothing major.