games-emulation/visualboyadvance is probably dead, but there is VBA-M (http://vba-m.ngemu.com/): Our goal is to improve upon VisualBoyAdvance by integrating the best features from the various builds floating around. Unfortunately work on the “official” project seems to have stalled (from their website)
Created attachment 178228 [details] vbam-9999.ebuild vbam ebuild from roslin uberlay.
Created attachment 178232 [details] vbam-includes-fix.patch
Thanks!
move the ESVN_* vars about the inherit your DEPEND strings should use 1 tab to indent, not two KEYWORDS should be alphabetical (run `ekeyword ~all <ebuild>`) do not call die when USE="-sdl -gtk" ... have the code warn and then fall back to one or the other (whatever upstream defaults to) use the cmake eclass instead of running `cmake` yourself
Created attachment 216979 [details] vbam-9999 Yeah, the ebuild's been updated a lot since lazy_bum uploaded it here. Attaching a more recent copy. Your pointers have been taken into account. Thanks.
Created attachment 217081 [details] vbam-9999 Dropped keywords. Moved ESVN_* before inherit.
The current version seems to depend on SFML which is neither in Portage noch in roslin's overlay ...
Added libsfml to roslin and fixed deps. Thanks for the heads-up.
media-libs/csfml is now available in the main tree.
I added a snapshot ebuild to CVS. Note that I disabled the assembly code since I couldn't get it to build on amd64 or x86 machines. Patches welcome.