Since a few days we can compile our game Lost Labyrinth with a free compiler. So the whole game is open source now. It is written in purebasic which is commercial. But the new compiler translates it to c++ and creates an executable. I would like to know if somebody here would like to maintain it. Create an ebuild for it and/or maintain it for gentoo. Maybe this would be a nice addition for the games sector of gentoo? P.S. The homepage is: www.lostlabyrinth.com The code is here on sourceforge in the svn: www.sf.net/projects/lostlabyrinth To compile it we have to do the following: Change to lostlaby/elice and then "make laby-svn". Some packages have to be installed for that: (This are debian packages as I use this for development. Guess there are easy replacements for this in gentoo) ruby, g++, libsdl1.2-dev, libsdl-ttf2.0-dev, libsdl-mixer1.2-dev, libsdl-image1.2-dev, libsdl-gfx1.2-dev, racc The executable will be in the labysvn dir afterwards. Reproducible: Always
(In reply to comment #0) > Maybe this would be a nice addition for the games sector of gentoo? You guessed right, this is for the games team and not a recruiting issue at all. Reassigning to games@gentoo.org. Now, I'm not in the games team, but I'm sure it won't go very far if upstream (you, if I guess right) doesn't make a release tarball. Creating a new live ebuild is typically avoided as they are moving targets and create all kinds of issues. For something as non-essential as a game I see very little chances of this happening. So, I suggest you make a tarball available somewhere on your sourceforge site, and wait. Unfortunately there is somewhat of a waiting list for games, especially because they're non-essential and the games team is understaffed like every other. I'm sure if you can write an ebuild for your game, that will speed up the process. Denis.
*** This bug has been marked as a duplicate of bug 104971 ***