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Bug 222031 - Lost Labyrinth (new package)
Summary: Lost Labyrinth (new package)
Status: RESOLVED DUPLICATE of bug 104971
Alias: None
Product: Gentoo Linux
Classification: Unclassified
Component: [OLD] Games (show other bugs)
Hardware: All Linux
: High enhancement (vote)
Assignee: Gentoo Games
URL: http://www.lostlabyrinth.com
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2008-05-14 07:58 UTC by Markus Doebele
Modified: 2008-05-16 12:20 UTC (History)
0 users

See Also:
Package list:
Runtime testing required: ---


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Description Markus Doebele 2008-05-14 07:58:27 UTC
Since a few days we can compile our game Lost Labyrinth with a free compiler.
So the whole game is open source now.
It is written in purebasic which is commercial. But the new compiler
translates it to c++ and creates an executable.

I would like to know if somebody here would like to maintain it.
Create an ebuild for it and/or maintain it for gentoo.

Maybe this would be a nice addition for the games sector of gentoo?

P.S.
The homepage is:        www.lostlabyrinth.com
The code is here on sourceforge in the svn: www.sf.net/projects/lostlabyrinth
To compile it we have to do the following:
Change to lostlaby/elice and then "make laby-svn".
Some packages have to be installed for that:
(This are debian packages as I use this for development. Guess there are easy
replacements for this in gentoo)
ruby, g++, libsdl1.2-dev, libsdl-ttf2.0-dev, libsdl-mixer1.2-dev,
libsdl-image1.2-dev, libsdl-gfx1.2-dev, racc
The executable will be in the labysvn dir afterwards.

Reproducible: Always
Comment 1 Denis Dupeyron (RETIRED) gentoo-dev 2008-05-14 08:44:03 UTC
(In reply to comment #0)
> Maybe this would be a nice addition for the games sector of gentoo?

You guessed right, this is for the games team and not a recruiting issue at all. Reassigning to games@gentoo.org.

Now, I'm not in the games team, but I'm sure it won't go very far if upstream (you, if I guess right) doesn't make a release tarball. Creating a new live ebuild is typically avoided as they are moving targets and create all kinds of issues. For something as non-essential as a game I see very little chances of this happening.

So, I suggest you make a tarball available somewhere on your sourceforge site, and wait. Unfortunately there is somewhat of a waiting list for games, especially because they're non-essential and the games team is understaffed like every other. I'm sure if you can write an ebuild for your game, that will speed up the process.

Denis.
Comment 2 Tristan Heaven (RETIRED) gentoo-dev 2008-05-16 12:20:38 UTC

*** This bug has been marked as a duplicate of bug 104971 ***