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Bug 213622 - games-emulation/gmameui
Summary: games-emulation/gmameui
Status: CONFIRMED
Alias: None
Product: Gentoo Linux
Classification: Unclassified
Component: New packages (show other bugs)
Hardware: x86 Linux
: High enhancement with 1 vote (vote)
Assignee: Default Assignee for New Packages
URL: http://sourceforge.net/project/platfo...
Whiteboard:
Keywords: EBUILD
: 351381 (view as bug list)
Depends on:
Blocks:
 
Reported: 2008-03-16 19:43 UTC by Brandon Captain
Modified: 2018-12-03 12:58 UTC (History)
5 users (show)

See Also:
Package list:
Runtime testing required: ---


Attachments
gmameui-0.1.ebuild (gmameui-0.1.ebuild,1.73 KB, text/plain)
2008-03-17 03:38 UTC, Daniel Ferreira
Details
backtrace of rebuild game list in 0.2.5 (backtrace.log,3.83 KB, text/plain)
2008-10-02 22:04 UTC, Daniel Ferreira
Details
gmamui CVS ebuild (gmameui-9999.ebuild,1.16 KB, text/plain)
2008-10-03 17:30 UTC, Daniel Ferreira
Details
gmameui 0.2.5 ebuild applying rebuild game list fix (gmameui-0.2.5.ebuild,1.09 KB, text/plain)
2008-10-03 18:31 UTC, Daniel Ferreira
Details
rebuild game list fix (rebuild_gamelist.patch,22.51 KB, patch)
2008-10-03 18:32 UTC, Daniel Ferreira
Details | Diff
gmameui 0.2.6 ebuild (gmameui-0.2.6.ebuild,1011 bytes, text/plain)
2008-10-06 19:47 UTC, Daniel Ferreira
Details
gmameui 0.2.6 ebuild fix -nls not building (gmameui-0.2.6.ebuild,1.17 KB, text/plain)
2008-10-12 22:08 UTC, Daniel Ferreira
Details
Gmameui strace extract regarding icons (gmameui_strace_extract.log,13.09 KB, text/plain)
2008-10-13 20:24 UTC, xenon
Details
Version 0.2.7 ebuild (gmameui-0.2.7.ebuild,1.20 KB, text/plain)
2009-04-01 00:26 UTC, Elio Cuevas
Details
gmameui ebuild for version 0.2.12 with new patches added (gmameui-0.2.12.ebuild,1.19 KB, text/plain)
2013-03-01 21:24 UTC, Fitzcarraldo
Details
first of three patch files for 0.2.12 ebuild (gmameui-datadir.patch,521 bytes, patch)
2013-03-01 21:25 UTC, Fitzcarraldo
Details | Diff
second of three patch files for 0.2.12 ebuild (gmameui-gmameui.c.patch,632 bytes, text/plain)
2013-03-01 21:26 UTC, Fitzcarraldo
Details
third of three patch files for 0.2.12 ebuild (gmameui-gmameui-zip-utils.c.patch,920 bytes, patch)
2013-03-01 21:26 UTC, Fitzcarraldo
Details | Diff

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Description Brandon Captain 2008-03-16 19:43:17 UTC
"Front-end for MAME under Linux, extending the now-defunct GXMame front-end"

Reproducible: Always

Steps to Reproduce:
Comment 1 Daniel Ferreira 2008-03-17 03:38:15 UTC
Created attachment 146368 [details]
gmameui-0.1.ebuild

made from the gxmame ebuild probably needs some work
Comment 2 Brandon Captain 2008-05-05 14:57:13 UTC
0.2 released

http://sourceforge.net/project/platformdownload.php?group_id=217857
Comment 3 Daniel Ferreira 2008-07-03 05:11:22 UTC
0.2.3 (released 22 June 2008)
http://sourceforge.net/project/platformdownload.php?group_id=217857
Comment 4 Robert Rankin 2008-08-03 02:31:34 UTC
lol 2.4
Comment 5 xenon 2008-08-16 14:24:05 UTC
Simply renaming the ebuild seems to work for version 0.2.4
Comment 6 Henrique Rodrigues 2008-09-25 00:13:34 UTC
Version 0.2.5 is out, too. It builds on PPC, but crashes when ending the "create game list" action. Can anyone reproduce this on x86?
Comment 7 Daniel Ferreira 2008-09-25 00:38:25 UTC
Tried 'create game list' in x86, with an old and a clean config, with the old ~/.gmameui It worked just fine although I've been experiencing some crashes, with a clean config I also get a segmentation fault
Comment 8 Andrew Burton 2008-10-02 08:44:56 UTC
Hi, is it possible to get a gdb backtrace for this? I'm unable to reproduce the segfault when rebuilding the gamelist, and would prefer to fix this as a priority before a new release.
Comment 9 Daniel Ferreira 2008-10-02 22:02:48 UTC
well did a backtrace had to learn how to do one as it was my first hope I got it right
Comment 10 Daniel Ferreira 2008-10-02 22:04:07 UTC
Created attachment 167028 [details]
backtrace of rebuild game list in 0.2.5
Comment 11 Andrew Burton 2008-10-03 08:39:18 UTC
Thanks for adding the stacktrace - it was perfect ;)

OK, this looks like a fix I added to CVS did not make it into the release as intended.

Can you download the latest version from CVS:

In a new directory
cvs -d:pserver:anonymous@gmameui.cvs.sourceforge.net:/cvsroot/gmameui login
(hit enter)
cvs -z3 -d:pserver:anonymous@gmameui.cvs.sourceforge.net:/cvsroot/gmameui co -P gmameui
cd gmameui
./autogen.sh && ./configure --enable-debug && make && run

Then rebuild the gamelist, and it should not encounter the error.
Comment 12 Daniel Ferreira 2008-10-03 17:29:07 UTC
thank you for the quick response, problem solved, rebuild game list now works like a charm with a clean config, I've also tested with an old config and it remains working.
Made a CVS ebuild and if you attach a patch to 0.2.5 I'll make a new ebuild applying the patch
Comment 13 Daniel Ferreira 2008-10-03 17:30:00 UTC
Created attachment 167098 [details]
gmamui CVS ebuild
Comment 14 Daniel Ferreira 2008-10-03 18:31:39 UTC
Created attachment 167102 [details]
gmameui 0.2.5 ebuild applying rebuild game list fix
Comment 15 Daniel Ferreira 2008-10-03 18:32:45 UTC
Created attachment 167105 [details, diff]
rebuild game list fix
Comment 16 Daniel Ferreira 2008-10-06 19:47:04 UTC
Created attachment 167489 [details]
gmameui 0.2.6 ebuild
Comment 17 Mr. Bones. (RETIRED) gentoo-dev 2008-10-07 01:37:51 UTC
Fails to build for me with USE=-nls
Comment 18 xenon 2008-10-12 01:30:45 UTC
0.2.6 builds and here, with NLS flag on. But I still miss menu icons, this is what I get in command line output: 

(gmameui:24350): GLib-WARNING **: GError set over the top of a previous GError or uninitialized memory.
This indicates a bug in someone's code. You must ensure an error is NULL before it's set.              
The overwriting error message was: Key file does not have group 'i386'                                 

** (gmameui:24350): WARNING **: Couldn't find themed icon for "gmameui-view-list"
[...]

and about 20 more warnings about icons. athlon64 architecture.
Comment 19 Daniel Ferreira 2008-10-12 19:54:38 UTC
(In reply to comment #18)
> 0.2.6 builds and here, with NLS flag on. But I still miss menu icons, this is
> what I get in command line output: 
> 
> (gmameui:24350): GLib-WARNING **: GError set over the top of a previous GError
> or uninitialized memory.
> This indicates a bug in someone's code. You must ensure an error is NULL before
> it's set.              
> The overwriting error message was: Key file does not have group 'i386'          
> 
> ** (gmameui:24350): WARNING **: Couldn't find themed icon for
> "gmameui-view-list"
> [...]
> 
> and about 20 more warnings about icons. athlon64 architecture.
> 
well this is one of my first ebuilds and I could use some help to tune it up
I guess there are some dependencies missing from the ebuild, are you using gnome?
I don't get those errors maybe it needs gnome, hicolor or tango icon themes which I have installed
Comment 20 Daniel Ferreira 2008-10-12 22:03:04 UTC
If you disable NLS support gmameui fails to build if libgnome support is enabled, which is by default, I'm uploading a new ebuild that disables libgnome if nls is disabled
Comment 21 Daniel Ferreira 2008-10-12 22:08:44 UTC
Created attachment 168210 [details]
gmameui 0.2.6 ebuild fix -nls not building

ebuild fixing building problem when nls is disabled
Comment 22 xenon 2008-10-13 20:22:41 UTC
Hi, I'll be glad to try to help. I posted about the missing icons, I investigated a bit with strace and here's what I've found. I do not use Gnome as a DE, but I have some components installed, including a couple of icon themes. Gmameui looks for icons in the standard places (/home and /usr/share), and finds them, I guess that's why the more common icons do show up in the application (the new icon which starts a game, the Properties icon and the Refresh icon). Gmame ui then looks for a bunch of other PNG icons in the "/usr/share/games/gmameui/" directory, not finding them. It's not surprising that the application fails to find them, since they do not exist, not in the mentioned directory nor in the source tarball. Also, it seems pretty obvious that at least some of them are custom icons which couldn't be found in a standard theme, but should ship with the application. At this point, I would define this an upstream bug, although a weird one. I guess we could just try to match the referenced icons to some found in Gnome themes and copy or symlink them, as a workaround.

Attached above is an extract of strace.
Comment 23 xenon 2008-10-13 20:24:37 UTC
Created attachment 168328 [details]
Gmameui strace extract regarding icons

Gmameui strace extract to show that the application tries to open non-existing PNG icon files.
Comment 24 Elio Cuevas 2009-04-01 00:26:26 UTC
Created attachment 186922 [details]
Version 0.2.7 ebuild

This ebuilds is updated to version 0.2.7 and it also fixes a few problems of the last ebuild:

* Added dependency for app-text/gnome-doc-utils
* Fixed sysntax error in the RDEPEND line (missing whitespace).
* Changed --with-sdlmame-dir to --with-xmame-dir as it's the correct name for this option.

This version crashes for me, though.
Comment 25 Daniel Perzynski 2009-04-06 20:21:45 UTC
It is failing on ~amd64
strip: x86_64-pc-linux-gnu-strip --strip-unneeded -R .comment
   usr/games/bin/gmameui
ecompressdir: bzip2 -9 /usr/share/man

 * QA Notice: Package has poor programming practices which may compile
 *            fine but exhibit random runtime failures.
 * callbacks.c:173: warning: implicit declaration of function 'mame_rominfo_dialog_new'
 * mame_options_dialog.c:130: warning: implicit declaration of function 'strcmp'

 * 
 * QA Notice: Package has poor programming practices which may compile
 *            but will almost certainly crash on 64bit architectures.
 * 
 * Function `mame_rominfo_dialog_new' implicitly converted to pointer at callbacks.c:173
 * 
 *  Please file a bug about this at http://bugs.gentoo.org/
 *  with the maintaining herd of the package.
 * 
 * 
 * ERROR: games-emulation/gmameui-0.2.7 failed.
 * Call stack:
 *       misc-functions.sh, line 729:  Called install_qa_check
 *       misc-functions.sh, line 421:  Called die
 * The specific snippet of code:
 *   				die "poor code kills airplanes"
 *  The die message:
 *   poor code kills airplanes
 * 
 * If you need support, post the topmost build error, and the call stack if relevant.
 * A complete build log is located at '/var/tmp/portage/games-emulation/gmameui-0.2.7/temp/build.log'.
 * The ebuild environment file is located at '/var/tmp/portage/games-emulation/gmameui-0.2.7/temp/environment'.
 * This ebuild is from an overlay named '<UnTraC>': '/usr/local/portage/'
 * 
!!! post install failed; exiting.

Comment 26 Mr. Bones. (RETIRED) gentoo-dev 2009-04-06 20:43:49 UTC
does it really rdep on app-text/gnome-doc-utils?  Seems odd.
Comment 27 Robert Rankin 2009-06-18 00:35:23 UTC
0.2.9 (released 5 June 2009)
Comment 28 annagul 2010-10-13 11:35:29 UTC
Hi.

There is a new release available: 0.2.12 (October 2009)
Comment 29 xenon 2010-10-13 13:12:21 UTC
(In reply to comment #28)
> Hi.
> 
> There is a new release available: 0.2.12 (October 2009)
> 

There is a working ebuild for 0.2.12 in the roslin overlay.
I also have one in my local overlay, but the roslin one seems more sane. :)
Comment 30 Kacper Kowalik (Xarthisius) (RETIRED) gentoo-dev 2011-01-12 20:15:56 UTC
*** Bug 351381 has been marked as a duplicate of this bug. ***
Comment 31 Predatux 2012-09-16 20:12:18 UTC
Error emerging in Sabayon 64 bits:

make[2]: *** [all] Error 2
make[1]: *** [all-recursive] Error 1
make: *** [all] Error 2
emake failed
 * ERROR: games-emulation/gmameui-0.2.12 failed (compile phase):
 *   died running emake, base_src_make
 * 
 * Call stack:
 *     ebuild.sh, line   85:  Called src_compile
 *   environment, line 2339:  Called games_src_compile
 *   environment, line 1329:  Called base_src_make
 *   environment, line  382:  Called die
 * The specific snippet of code:
 *           emake "$@" || die "died running emake, $FUNCNAME";
 * 
 * If you need support, post the output of `emerge --info '=games-emulation/gmameui-0.2.12'`,
 * the complete build log and the output of `emerge -pqv '=games-emulation/gmameui-0.2.12'`.
 * This ebuild is from an overlay named 'sabayon': '/var/lib/layman/sabayon/'
 * The complete build log is located at '/var/tmp/portage/games-emulation/gmameui-0.2.12/temp/build.log'.
 * The ebuild environment file is located at '/var/tmp/portage/games-emulation/gmameui-0.2.12/temp/environment'.
 * Working directory: '/var/tmp/portage/games-emulation/gmameui-0.2.12/work/gmameui-0.2.12'
 * S: '/var/tmp/portage/games-emulation/gmameui-0.2.12/work/gmameui-0.2.12'

>>> Failed to emerge games-emulation/gmameui-0.2.12, Log file:

>>>  '/var/tmp/portage/games-emulation/gmameui-0.2.12/temp/build.log'

 * Messages for package games-emulation/gmameui-0.2.12:

 * ERROR: games-emulation/gmameui-0.2.12 failed (compile phase):
 *   died running emake, base_src_make
 * 
 * Call stack:
 *     ebuild.sh, line   85:  Called src_compile
 *   environment, line 2339:  Called games_src_compile
 *   environment, line 1329:  Called base_src_make
 *   environment, line  382:  Called die
 * The specific snippet of code:
 *           emake "$@" || die "died running emake, $FUNCNAME";
 * 
 * If you need support, post the output of `emerge --info '=games-emulation/gmameui-0.2.12'`,
 * the complete build log and the output of `emerge -pqv '=games-emulation/gmameui-0.2.12'`.
 * This ebuild is from an overlay named 'sabayon': '/var/lib/layman/sabayon/'
 * The complete build log is located at '/var/tmp/portage/games-emulation/gmameui-0.2.12/temp/build.log'.
 * The ebuild environment file is located at '/var/tmp/portage/games-emulation/gmameui-0.2.12/temp/environment'.
 * Working directory: '/var/tmp/portage/games-emulation/gmameui-0.2.12/work/gmameui-0.2.12'
 * S: '/var/tmp/portage/games-emulation/gmameui-0.2.12/work/gmameui-0.2.12'
Comment 32 Fitzcarraldo 2013-03-01 21:24:23 UTC
Created attachment 340690 [details]
gmameui ebuild for version 0.2.12 with new patches added

I have created two new patch files and updated the gmameui 0.2.12 ebuild from the sabayon overlay accordingly. I attach the new ebuild file and three patches in total.

gmameui-0.2.12.ebuild
gmameui-datadir.patch
gmameui-gmameui.c.patch
gmameui-gmameui-zip-utils.c.patch
Comment 33 Fitzcarraldo 2013-03-01 21:25:39 UTC
Created attachment 340692 [details, diff]
first of three patch files for 0.2.12 ebuild
Comment 34 Fitzcarraldo 2013-03-01 21:26:16 UTC
Created attachment 340694 [details]
second of three patch files for 0.2.12 ebuild
Comment 35 Fitzcarraldo 2013-03-01 21:26:45 UTC
Created attachment 340696 [details, diff]
third of three patch files for 0.2.12 ebuild
Comment 36 Tomasz Golinski 2016-03-08 21:56:13 UTC
Code seems to have bitrotten again. Compilation fails with:

In file included from gmameui.c:40:0:
io.h:36:1: error: conflicting types for ‘g_key_file_save_to_file’
 g_key_file_save_to_file(GKeyFile *kf, const gchar *file);
 ^
In file included from /usr/include/glib-2.0/glib.h:55:0,
                 from /usr/include/glib-2.0/gobject/gbinding.h:28,
                 from /usr/include/glib-2.0/glib-object.h:23,
                 from /usr/include/glib-2.0/gio/gioenums.h:28,
                 from /usr/include/glib-2.0/gio/giotypes.h:28,
                 from /usr/include/glib-2.0/gio/gio.h:26,
                 from /usr/include/gtk-2.0/gdk/gdkapplaunchcontext.h:30,
                 from /usr/include/gtk-2.0/gdk/gdk.h:32,
                 from /usr/include/gtk-2.0/gtk/gtk.h:32,
                 from common.h:32,
                 from gmameui.c:24:
/usr/include/glib-2.0/glib/gkeyfile.h:97:11: note: previous declaration of ‘g_key_file_save_to_file’ was here
 gboolean  g_key_file_save_to_file           (GKeyFile             *key_file,
           ^