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Bug 162610 - [Request] FTEQW Ebuild
Summary: [Request] FTEQW Ebuild
Status: CONFIRMED
Alias: None
Product: Gentoo Linux
Classification: Unclassified
Component: New packages (show other bugs)
Hardware: All Linux
: High enhancement (vote)
Assignee: Default Assignee for New Packages
URL: http://www.fteqw.com/
Whiteboard:
Keywords: EBUILD
Depends on:
Blocks:
 
Reported: 2007-01-18 03:25 UTC by Kyle Hunter
Modified: 2018-12-03 12:57 UTC (History)
2 users (show)

See Also:
Package list:
Runtime testing required: ---


Attachments
fteqw-9999.ebuild (fteqw-9999.ebuild,2.00 KB, text/plain)
2007-01-18 06:23 UTC, Paul Bredbury
Details
fteqw-3343.ebuild (fteqw-3343.ebuild,1.90 KB, text/plain)
2008-03-22 21:33 UTC, Piotr Szymaniak
Details

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Description Kyle Hunter 2007-01-18 03:25:01 UTC
http://www.fteqw.com/

FTE also known as FTEQW, FTE QuakeWorld and Fore Thought Entertainment.

FTE is a free set of projects developed under or using the resources of the informal group "ForeThought Entertainment" (FTE) that are available in binary and source code.

The FTE client, supports Quake, NetQuake, QuakeWorld, Quake II, Quake III Arena, Hexen 2, Nexuiz and others.

The FTE QuakeC Compiler does stuff... someone give me a description for this. :)

The FTE Server supports NetQuake, QuakeWorld, Quake 2 & Quake 3: Arena

Based apon the Quake & QuakeWorld source code, with source code extracts from other QuakeWorld clients such as ZQuake & FuhQuake. While also containing technology from both Quake II & Quake III Arena.


Reproducible: Always

Steps to Reproduce:
Comment 1 Paul Bredbury 2007-01-18 06:23:05 UTC
Created attachment 107345 [details]
fteqw-9999.ebuild

Subversion ebuild.
Comment 2 Kyle Hunter 2007-01-18 21:15:59 UTC
Works good on AMD64, thanks PaulBredbury!
Comment 3 Kyle Hunter 2007-01-18 21:40:33 UTC
Oh, and if the game crashes, it's probably because of the default memory limit which is at 16mb. You can launch the game via
(Units are in mb)
fteqw -mem 128

or more, even.. and it shouldn't crash!
Comment 4 Kyle Hunter 2007-01-18 21:57:55 UTC
Hmm.. I can't get realtime per-pixel lighting to work. It works fine in Darkplaces, which the rtlights are there FROM darkplaces. I followed http://fteqw.com/wiki/index.php/RealTimeLighting and got no real-time lighting..

Thanks
Comment 5 Kyle Hunter 2007-01-18 23:51:26 UTC
Ok,
Well, this engine supports a lot of games. Hexen 2, Quake 1-3, and Nexuiz. I have only tried Quake 1, and now Quake 2. Quake 2 failed, though that's because Quake 2 was made without Quake C, unlike 1 and 3, so it needs the game files compiled already. And the code in FTE right now will only find gamei386.so.. (Maybe rename). I think Quake 3 would work easily.

You can try it by something like..
fteqw -basedir /usr/share/games/quake3 -mem 64
Comment 6 Piotr Szymaniak 2008-03-22 21:33:08 UTC
Created attachment 146946 [details]
fteqw-3343.ebuild

Changed Pauls ebuild a bit to work with stable release.