This is a great game, and the only game I know of the angband genre that is multiplayer. Its dependancies are very few.
Created attachment 202485 [details] an ebuild for mangband its not really beautyful. but its a start
Created attachment 435620 [details] mangband-1.1.3.ebuild new and shiny Here's a new ebuild for recently released version 1.1.3
Created attachment 435622 [details, diff] Patch #1 needed by mangband-1.1.3 ebuild
Created attachment 435624 [details, diff] Patch #2 needed by mangband-1.1.3.ebuild
I would like to press this matter forward. I'm ready to deal with any problems in the submitted ebuild.
Created attachment 435640 [details] mangband-1.1.3.ebuild with epatch_user added
Created attachment 435658 [details] mangband-1.1.3.ebuild eapi=6
Created attachment 435660 [details, diff] Patch #1 needed by mangband-1.1.3 ebuild
Created attachment 435662 [details, diff] Patch #2 needed by mangband-1.1.3.ebuild
Created attachment 435682 [details] mangband-1.1.3.ebuild EPREFIX removed
Created attachment 435684 [details] mangband-1.1.3.ebuild RepoMan warnings fixed
committer Amy Winston <amynka@gentoo.org> 2016-05-29 08:28:29 (GMT) commit cf2dd43960ddaba7674b966b116cb0e9868043eb games-roguelike/mangband: initial commit new package bug #139020
I wonder what happens if you have USE="-*"
AFAIK, the client will assume you meant ncurses, will try to build with ncurses, then fail the build (if it doesn't actually exist on your system). In theory, client can be compiled without any backends, which will produce a working (but pointless) binary that exits as soon as it starts with a "No display module found" message. Is this preferable? I can add a patch to configure.ac to ensure this actually happens.