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Bug 138448 - games-server/unreal-tournament-ded-451.ebuild (New Package)
Summary: games-server/unreal-tournament-ded-451.ebuild (New Package)
Status: RESOLVED INVALID
Alias: None
Product: Gentoo Linux
Classification: Unclassified
Component: [OLD] Games (show other bugs)
Hardware: All Linux
: High enhancement (vote)
Assignee: Gentoo Games
URL:
Whiteboard:
Keywords: EBUILD
: 144468 (view as bug list)
Depends on: 134156
Blocks:
  Show dependency tree
 
Reported: 2006-06-29 03:42 UTC by Paul Bredbury
Modified: 2008-10-13 09:39 UTC (History)
2 users (show)

See Also:
Package list:
Runtime testing required: ---


Attachments
unreal-tournament-ded-451.ebuild (unreal-tournament-ded-451.ebuild,651 bytes, text/plain)
2006-06-29 03:47 UTC, Paul Bredbury
Details
ut99-ded-451.ebuild (ut99-ded-451.ebuild,3.48 KB, text/plain)
2006-10-05 09:41 UTC, Conrad Kostecki
Details
files/ut99-ded.confd (ut99-ded.confd,269 bytes, text/plain)
2006-10-05 09:42 UTC, Conrad Kostecki
Details
files/ut99-ded.initd (ut99-ded.initd,1.37 KB, text/plain)
2006-10-05 09:43 UTC, Conrad Kostecki
Details
ut99-ded-451.ebuild (ut99-ded-451.ebuild,3.48 KB, text/plain)
2006-12-14 02:01 UTC, Conrad Kostecki
Details

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Description Paul Bredbury 2006-06-29 03:42:14 UTC
Hi, here is an attempt to get unreal-tournament out of package.mask, by isolating the insecure (bug #44351) dedicated server in its own ebuild.

So, since unreal-tournament will contain the client and not the server, it should be free of the server's security concerns.
Comment 1 Paul Bredbury 2006-06-29 03:47:39 UTC
Created attachment 90409 [details]
unreal-tournament-ded-451.ebuild
Comment 2 Tristan Heaven (RETIRED) gentoo-dev 2006-10-05 04:17:26 UTC
*** Bug 144468 has been marked as a duplicate of this bug. ***
Comment 3 Conrad Kostecki gentoo-dev 2006-10-05 09:41:43 UTC
Created attachment 98856 [details]
ut99-ded-451.ebuild

ut99-ded-451.ebuild

New Ebuild with new conf script, init.d script and asu (tool for managing the ut99 server!)
Comment 4 Conrad Kostecki gentoo-dev 2006-10-05 09:42:07 UTC
Created attachment 98857 [details]
files/ut99-ded.confd

files/ut99-ded.confd

Conf.D File
Comment 5 Conrad Kostecki gentoo-dev 2006-10-05 09:43:53 UTC
Created attachment 98858 [details]
files/ut99-ded.initd

ut99-ded.initd

New init.d Script
Comment 6 Conrad Kostecki gentoo-dev 2006-12-14 01:55:30 UTC
*push*
Comment 7 Conrad Kostecki gentoo-dev 2006-12-14 02:01:17 UTC
Created attachment 104018 [details]
ut99-ded-451.ebuild

ut99-ded-451.ebuild

Updated Mirror.
Comment 8 Conrad Kostecki gentoo-dev 2007-04-11 17:10:20 UTC
*push*

Nobody interessted in putting this into Portage?
Comment 9 Conrad Kostecki gentoo-dev 2007-08-01 13:45:12 UTC
*push*
Comment 10 Tristan Heaven (RETIRED) gentoo-dev 2007-08-01 13:49:25 UTC
You can vote for bugs now.
Comment 11 Conrad Kostecki gentoo-dev 2007-08-01 14:01:51 UTC
What? I don't understand.

How 2 vote?
Comment 12 Tristan Heaven (RETIRED) gentoo-dev 2007-08-01 15:48:10 UTC
http://bugs.gentoo.org/page.cgi?id=voting.html
Comment 13 Chris Gianelloni (RETIRED) gentoo-dev 2007-08-03 22:14:48 UTC
*Please* don't bump bugs.  It is *extremely* rude.

http://www.gentoo.org/proj/en/desktop/games/#doc_chap5_sect10

We'll get to this as time permits.  It has little to do with interest and mostly to do with allocation of time.  For example, my time is a limited resource and therefore valuable as a scarce commodity.  As such, I have to choose where to best spend my time to best improve Gentoo.  Since this package is simply a split of a package so the client can be unmasked, meaning it doesn't provide any new functionality, but rather enhances current functionality, it is automatically a lower priority than other things.  Because of this, my valuable time is best spent working on other things, such as the Gentoo Council or Trustees.  Bugs like this will eventually get worked.Also, as nice as bug voting is and everything, popularity isn't going to do much when it comes down to a finite resource such as time.  After all, Council stuff will *always* be a higher priority than games, even if it was something insanely popular (like if Blizzard ported World of Warcraft to Linux).  You're just going to have to have a little patience.  I hope you understand.
Comment 14 James Le Cuirot gentoo-dev 2007-12-11 22:37:22 UTC
I'm afraid Conrad's work totally goes against what's going on in the other bugs such as 134156. The scripts might be useful but I haven't looked yet.
Comment 15 James Le Cuirot gentoo-dev 2008-10-13 09:25:46 UTC
It occurred to me some time ago that this ebuild is probably not necessary but I didn't make a firm decision about it until now. The security issue that this ebuild tries to separate from the game client affects all servers, not just dedicated ones. You don't need the ucc-bin binary in order to run a server from within the game. I will therefore include ucc-bin in the next ebuild I post to bug #134156 after I have fixed an issue with the renderer settings. I will probably also include the init script. It looks good but I will modify it to use ${SVCNAME}.pid as the PID file so that multiple servers can be run from the same machine. I recommend that this bug be closed as INVALID.