ClanLib 0.6 doesn't build against uclibc because the Linux CD audio code uses fstab.h, which isn't included or implemented in uclibc. I have written a patch that makes use of mntent.h instead. mntent.h exists in both. Note that I have only tested that it builds, not that it works. I don't know of any ClanLib games that use CD audio. I just wanted to be able to play Pingus on my Gentoo/uclibc-based PlayStation 2. (-; Also note that ClanLib 0.7 builds against uclibc without any problems but some games still need 0.6.
Created attachment 88048 [details, diff]
Have you submitted this upstream?
I've just sent it to their dev mailing list.
added to portage, thanks