The radeon driver (64 Bit version) needs a bump IMO, as it is not able to run Quake 3 Arena to my satisfaction (640x480 with a Radeon 9800 XT). I created an ebuild to build drm-cvs, which needs an updated mesa version to work correctly. I then encountered problems executing 32 Bit applications, which seem to need an updated version of the libraries provided by emul-libs-xlibs (zsnes, quake3-bin), otherwise, they suffer the same limitation as 64 Bit apps do with mesa 6.5. So I created a dirty, dirty hack to the mesa-cvs ebuild from the XGL Overlay to build 32 Bit libraries. Bear in mind, both ebuilds fetch sources from CVS and are highly experimental.
Created attachment 87020 [details] x11-drivers/radeon-dri-cvs x11-drivers/radeon-dri-cvs Pulls drm-cvs and builds drm.ko and radeon.ko
Feel free to keep it in your overlay... likewise anyone else who finds this useful. Live CVS ebuilds is something we really try to avoid in the tree, esp. for drivers. Thanks.