osgAL is a toolkit for handling spatial (3D) sound in the OpenSceneGraph rendering library. It utilizes OpenAL++ which is an portable object oriented toolkit ontop of OpenAL. Reproducible: Always Steps to Reproduce:
Created attachment 71402 [details] dev-games/osgal-0.40.050527 The ebuild
*** This bug has been marked as a duplicate of bug 89332 ***