Greetings, We have released a new version of Eternal Lands after about 9 months of development. Currently it is still a release candidate/testing version, but the support of the previous version has been dropped so we could find the remaining bugs (the players cannot connect using the old 1.0.1 data package). Changes: # Animations are a lot more smooth due to the use of Cal3D # All fires will now be lightable # All 3D objects have descriptions # Better music support (in buildings as well) # Buddy list & better buddy interface # Configurable item quantities (rightclick on the quantity, then write the new quantity) # Configuration window # Drag'n'drop based trading # Fog # Health / Mana points Items modifiers support added # Help window # I18N support on Windows # Loading window # Load actor definitions from XML files # Map area effects # More 3D objects # More NPC portraits? # Multi-channel chat # New character creation interface # New visual effects (experience over head, marker on the ground, damage fade-in/out, smoother healthbar coloring) # Optional perspective view # Optional chat window and chat tabs # PNG screenshot capture support on Linux # Serverside interguild-messaging # Several 2nd continent maps # Smaller items interface when in resolutions of 800x600 or less. # Spell quickbar # Storage interface # Storage to storage trading # Tab based windows # Updated maps with new God temples # Updated encyclopedia # Updated rules # Visual interface for books # Visual interface improvements # You don't have to drop/add non-stackable items once at a time - it will use the amount in the items window # 200 storage slots # 3D rain & different rain strengths # New swear filter # alpha textures for static 3d objects Ebuild changes: The ebuild has been updated with the following changes: Add depend on libpng and cal3d-0.10.0 - older or newer version of cal3d are not supported due to their constant API changes. The map editor now uses GTK 2 Added an optional use-flag for having network communication done in a seperate thread. The implementation is working very well, but still considered "testing". Added shortcuts using the make_desktop_entry Be advised that it is using the same music pack as 1.0.1. Important note: We will most likely add a minor update for this version next week, so I don't think that this ebuild version should go into Portage (well, there'd be a -r2 soon in that case). But I would like to get some feedback and testing done, so the final 1.1.0 ebuild can be added next week. The source packages are from todays CVS, in which about 50 bugs have been fixed since the beginning of the week when the first release of 1.1.0 testing was pushed - in case other severe bugs are fixed we'll of course update this ebuild. Enjoy your weekend, Bj
Greetings, We have released a new version of Eternal Lands after about 9 months of development. Currently it is still a release candidate/testing version, but the support of the previous version has been dropped so we could find the remaining bugs (the players cannot connect using the old 1.0.1 data package). Changes: # Animations are a lot more smooth due to the use of Cal3D # All fires will now be lightable # All 3D objects have descriptions # Better music support (in buildings as well) # Buddy list & better buddy interface # Configurable item quantities (rightclick on the quantity, then write the new quantity) # Configuration window # Drag'n'drop based trading # Fog # Health / Mana points Items modifiers support added # Help window # I18N support on Windows # Loading window # Load actor definitions from XML files # Map area effects # More 3D objects # More NPC portraits? # Multi-channel chat # New character creation interface # New visual effects (experience over head, marker on the ground, damage fade-in/out, smoother healthbar coloring) # Optional perspective view # Optional chat window and chat tabs # PNG screenshot capture support on Linux # Serverside interguild-messaging # Several 2nd continent maps # Smaller items interface when in resolutions of 800x600 or less. # Spell quickbar # Storage interface # Storage to storage trading # Tab based windows # Updated maps with new God temples # Updated encyclopedia # Updated rules # Visual interface for books # Visual interface improvements # You don't have to drop/add non-stackable items once at a time - it will use the amount in the items window # 200 storage slots # 3D rain & different rain strengths # New swear filter # alpha textures for static 3d objects Ebuild changes: The ebuild has been updated with the following changes: Add depend on libpng and cal3d-0.10.0 - older or newer version of cal3d are not supported due to their constant API changes. The map editor now uses GTK 2 Added an optional use-flag for having network communication done in a seperate thread. The implementation is working very well, but still considered "testing". Added shortcuts using the make_desktop_entry Be advised that it is using the same music pack as 1.0.1. Important note: We will most likely add a minor update for this version next week, so I don't think that this ebuild version should go into Portage (well, there'd be a -r2 soon in that case). But I would like to get some feedback and testing done, so the final 1.1.0 ebuild can be added next week. The source packages are from todays CVS, in which about 50 bugs have been fixed since the beginning of the week when the first release of 1.1.0 testing was pushed - in case other severe bugs are fixed we'll of course update this ebuild. Enjoy your weekend, Bjørn Maribo-Mogensen (Wytter) Reproducible: Always Steps to Reproduce: 1. 2. 3.
Created attachment 68620 [details] eternal-lands-1.1.0-r1.ebuild
Created attachment 68621 [details, diff] Diff against 1.0.1
Created attachment 68622 [details] digest-eternal-lands-1.1.0-r1
Created attachment 68623 [details] Manifest
*** Bug 105815 has been marked as a duplicate of this bug. ***
The ebuild works for me except two things with the map editor: 1. mapeditor.html does not seem to exist at all. 2. brower.lst is installed in the wrong place (/usr/share/pixmaps/).
whenever this makes it's way into portage, it should be keyworded ~amd64.
Why was the einfo about copying el.ini removed from pkg_postinst? Is that no longer accurate?
Sorry that you didn't hear from me this week, been overloaded with work. elc will automatically create ~/.elc/el.ini on first startup. I'll have a look at the last bugs in the ebuild and upload a new.
Created attachment 69081 [details] eternal-lands-1.1.0-r1.ebuild
Created attachment 69082 [details] Manifest
Created attachment 69083 [details] digest-eternal-lands-1.1.0-r1
Created attachment 69084 [details, diff] Diff against 1.0.1
So far 1 bug remains: The el_icon.png was not included in the linux distribution of 1.1.0, but it will be in the final version (not -t1), which will most likely be released this weekend. I also updated the source tgz on berlios, so the hashes are not similiar and you should delete your digest and the files elc_110.tgz and mapedit_110.tgz. Have a nice day, Bj
So far 1 bug remains: The el_icon.png was not included in the linux distribution of 1.1.0, but it will be in the final version (not -t1), which will most likely be released this weekend. I also updated the source tgz on berlios, so the hashes are not similiar and you should delete your digest and the files elc_110.tgz and mapedit_110.tgz. Have a nice day, Bjørn Maribo-Mogensen
Please don't attach manifests and digests to bugs. They're generated by portage at commit time.
OK, it was really just for you to make sure that the checksums were OK, but guess it's not that needed :)
I've tested this and it works for me with the exception of sound (which I don't get from installing it by hand, so I'm not convinced that sound is an issue with the ebuild). curse KingTaco for pointing me to this game!
I've been using the ebuild here for a week without issue on amd64 (well, except when exiting the game it hangs for ages, but this occurred with 1.0 too). I think this should go into portage asap as the 1.0 build doesn't work on the current game server! Gotta say that the 1.1 release is tons better than the 1.0 too - much smoother animation, saving options, better storage, tabbed windows :)
Working on my system (AMD64) as well. No problems except the #storage bug. Same as Roy: PLEASE add this version to the portage tree! Everyone doing an emerge eternal-lands will not be able to use it.
(In reply to comment #14) > So far 1 bug remains: > The el_icon.png was not included in the linux distribution of 1.1.0, but it will > be in the final version (not -t1), which will most likely be released this weekend. Was the new version released?
Sorry, I have been in the hospital for 12 days and haven't been able to respond. We have now released a new version which makes this ebuild obsolete. http://bugs.gentoo.org/show_bug.cgi?id=109206
Thanks... in the future, just update the already opened bug report rather than creating a new one. *** This bug has been marked as a duplicate of 109206 ***