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Bug 106223 - eternal-lands-1.1.0-r1.ebuild (Update)
Summary: eternal-lands-1.1.0-r1.ebuild (Update)
Status: RESOLVED DUPLICATE of bug 109206
Alias: None
Product: Gentoo Linux
Classification: Unclassified
Component: [OLD] Games (show other bugs)
Hardware: All Linux
: High enhancement (vote)
Assignee: Gentoo Games
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2005-09-16 15:50 UTC by Bjørn Mogensen
Modified: 2005-10-15 10:30 UTC (History)
5 users (show)

See Also:
Package list:
Runtime testing required: ---


Attachments
eternal-lands-1.1.0-r1.ebuild (eternal-lands-1.1.0-r1.ebuild,4.29 KB, text/plain)
2005-09-16 15:52 UTC, Bjørn Mogensen
Details
Diff against 1.0.1 (eternal-lands-1.1.0-r1.diff,4.55 KB, patch)
2005-09-16 15:52 UTC, Bjørn Mogensen
Details | Diff
digest-eternal-lands-1.1.0-r1 (digest-eternal-lands-1.1.0-r1,239 bytes, text/plain)
2005-09-16 15:53 UTC, Bjørn Mogensen
Details
Manifest (Manifest,397 bytes, text/plain)
2005-09-16 15:54 UTC, Bjørn Mogensen
Details
eternal-lands-1.1.0-r1.ebuild (eternal-lands-1.1.0-r1.ebuild,4.24 KB, text/plain)
2005-09-23 08:36 UTC, Bjørn Mogensen
Details
Manifest (Manifest,397 bytes, text/plain)
2005-09-23 08:36 UTC, Bjørn Mogensen
Details
digest-eternal-lands-1.1.0-r1 (digest-eternal-lands-1.1.0-r1,239 bytes, text/plain)
2005-09-23 08:37 UTC, Bjørn Mogensen
Details
Diff against 1.0.1 (diff-1.0.1-1.1.0,4.64 KB, patch)
2005-09-23 08:38 UTC, Bjørn Mogensen
Details | Diff

Note You need to log in before you can comment on or make changes to this bug.
Description Bjørn Mogensen 2005-09-16 15:50:18 UTC
Greetings,

We have released a new version of Eternal Lands after about 9 months of
development. Currently it is still a release candidate/testing version, but the
support of the previous version has been dropped so we could find the remaining
bugs (the players cannot connect using the old 1.0.1 data package). 


Changes:

# Animations are a lot more smooth due to the use of Cal3D
# All fires will now be lightable
# All 3D objects have descriptions
# Better music support (in buildings as well)
# Buddy list & better buddy interface
# Configurable item quantities (rightclick on the quantity, then write the new
quantity)
# Configuration window
# Drag'n'drop based trading
# Fog
# Health / Mana points Items modifiers support added
# Help window
# I18N support on Windows
# Loading window
# Load actor definitions from XML files
# Map area effects
# More 3D objects
# More NPC portraits?
# Multi-channel chat
# New character creation interface
# New visual effects (experience over head, marker on the ground, damage
fade-in/out, smoother healthbar coloring)
# Optional perspective view
# Optional chat window and chat tabs
# PNG screenshot capture support on Linux
# Serverside interguild-messaging
# Several 2nd continent maps
# Smaller items interface when in resolutions of 800x600 or less.
# Spell quickbar
# Storage interface
# Storage to storage trading
# Tab based windows
# Updated maps with new God temples
# Updated encyclopedia
# Updated rules
# Visual interface for books
# Visual interface improvements
# You don't have to drop/add non-stackable items once at a time - it will use
the amount in the items window
# 200 storage slots
# 3D rain & different rain strengths
# New swear filter
# alpha textures for static 3d objects


Ebuild changes:

The ebuild has been updated with the following changes:
Add depend on libpng and cal3d-0.10.0 - older or newer version of cal3d are not
supported due to their constant API changes. 
The map editor now uses GTK 2
Added an optional use-flag for having network communication done in a seperate
thread. The implementation is working very well, but still considered "testing".
Added shortcuts using the make_desktop_entry

Be advised that it is using the same music pack as 1.0.1.


Important note:

We will most likely add a minor update for this version next week, so I don't
think that this ebuild version should go into Portage (well, there'd be a -r2
soon in that case). But I would like to get some feedback and testing done, so
the final 1.1.0 ebuild can be added next week.
The source packages are from todays CVS, in which about 50 bugs have been fixed
since the beginning of the week when the first release of 1.1.0 testing was
pushed - in case other severe bugs are fixed we'll of course update this ebuild.

Enjoy your weekend,
Bj
Comment 1 Bjørn Mogensen 2005-09-16 15:50:18 UTC
Greetings,

We have released a new version of Eternal Lands after about 9 months of
development. Currently it is still a release candidate/testing version, but the
support of the previous version has been dropped so we could find the remaining
bugs (the players cannot connect using the old 1.0.1 data package). 


Changes:

# Animations are a lot more smooth due to the use of Cal3D
# All fires will now be lightable
# All 3D objects have descriptions
# Better music support (in buildings as well)
# Buddy list & better buddy interface
# Configurable item quantities (rightclick on the quantity, then write the new
quantity)
# Configuration window
# Drag'n'drop based trading
# Fog
# Health / Mana points Items modifiers support added
# Help window
# I18N support on Windows
# Loading window
# Load actor definitions from XML files
# Map area effects
# More 3D objects
# More NPC portraits?
# Multi-channel chat
# New character creation interface
# New visual effects (experience over head, marker on the ground, damage
fade-in/out, smoother healthbar coloring)
# Optional perspective view
# Optional chat window and chat tabs
# PNG screenshot capture support on Linux
# Serverside interguild-messaging
# Several 2nd continent maps
# Smaller items interface when in resolutions of 800x600 or less.
# Spell quickbar
# Storage interface
# Storage to storage trading
# Tab based windows
# Updated maps with new God temples
# Updated encyclopedia
# Updated rules
# Visual interface for books
# Visual interface improvements
# You don't have to drop/add non-stackable items once at a time - it will use
the amount in the items window
# 200 storage slots
# 3D rain & different rain strengths
# New swear filter
# alpha textures for static 3d objects


Ebuild changes:

The ebuild has been updated with the following changes:
Add depend on libpng and cal3d-0.10.0 - older or newer version of cal3d are not
supported due to their constant API changes. 
The map editor now uses GTK 2
Added an optional use-flag for having network communication done in a seperate
thread. The implementation is working very well, but still considered "testing".
Added shortcuts using the make_desktop_entry

Be advised that it is using the same music pack as 1.0.1.


Important note:

We will most likely add a minor update for this version next week, so I don't
think that this ebuild version should go into Portage (well, there'd be a -r2
soon in that case). But I would like to get some feedback and testing done, so
the final 1.1.0 ebuild can be added next week.
The source packages are from todays CVS, in which about 50 bugs have been fixed
since the beginning of the week when the first release of 1.1.0 testing was
pushed - in case other severe bugs are fixed we'll of course update this ebuild.

Enjoy your weekend,
Bjørn Maribo-Mogensen (Wytter)

Reproducible: Always
Steps to Reproduce:
1.
2.
3.
Comment 2 Bjørn Mogensen 2005-09-16 15:52:02 UTC
Created attachment 68620 [details]
eternal-lands-1.1.0-r1.ebuild
Comment 3 Bjørn Mogensen 2005-09-16 15:52:38 UTC
Created attachment 68621 [details, diff]
Diff against 1.0.1
Comment 4 Bjørn Mogensen 2005-09-16 15:53:40 UTC
Created attachment 68622 [details]
digest-eternal-lands-1.1.0-r1
Comment 5 Bjørn Mogensen 2005-09-16 15:54:21 UTC
Created attachment 68623 [details]
Manifest
Comment 6 SpanKY gentoo-dev 2005-09-16 23:08:07 UTC
*** Bug 105815 has been marked as a duplicate of this bug. ***
Comment 7 Daniel Nilsson 2005-09-18 02:45:40 UTC
The ebuild works for me except two things with the map editor:
1. mapeditor.html does not seem to exist at all.
2. brower.lst is installed in the wrong place (/usr/share/pixmaps/).
Comment 8 Mike Doty (RETIRED) gentoo-dev 2005-09-22 20:17:01 UTC
whenever this makes it's way into portage, it should be keyworded ~amd64.
Comment 9 Mr. Bones. (RETIRED) gentoo-dev 2005-09-22 20:20:01 UTC
Why was the einfo about copying el.ini removed from pkg_postinst?  Is that no
longer accurate?
Comment 10 Bjørn Mogensen 2005-09-23 07:15:35 UTC
Sorry that you didn't hear from me this week, been overloaded with work.

elc will automatically create ~/.elc/el.ini on first startup.

I'll have a look at the last bugs in the ebuild and upload a new.
Comment 11 Bjørn Mogensen 2005-09-23 08:36:23 UTC
Created attachment 69081 [details]
eternal-lands-1.1.0-r1.ebuild
Comment 12 Bjørn Mogensen 2005-09-23 08:36:45 UTC
Created attachment 69082 [details]
Manifest
Comment 13 Bjørn Mogensen 2005-09-23 08:37:12 UTC
Created attachment 69083 [details]
digest-eternal-lands-1.1.0-r1
Comment 14 Bjørn Mogensen 2005-09-23 08:38:36 UTC
Created attachment 69084 [details, diff]
Diff against 1.0.1
Comment 15 Bjørn Mogensen 2005-09-23 08:40:48 UTC
So far 1 bug remains: 
The el_icon.png was not included in the linux distribution of 1.1.0, but it will
be in the final version (not -t1), which will most likely be released this weekend.

I also updated the source tgz on berlios, so the hashes are not similiar and you
should delete your digest and the files elc_110.tgz and mapedit_110.tgz. 

Have a nice day,
Bj
Comment 16 Bjørn Mogensen 2005-09-23 08:40:48 UTC
So far 1 bug remains: 
The el_icon.png was not included in the linux distribution of 1.1.0, but it will
be in the final version (not -t1), which will most likely be released this weekend.

I also updated the source tgz on berlios, so the hashes are not similiar and you
should delete your digest and the files elc_110.tgz and mapedit_110.tgz. 

Have a nice day,
Bjørn Maribo-Mogensen
Comment 17 Mr. Bones. (RETIRED) gentoo-dev 2005-09-23 09:09:25 UTC
Please don't attach manifests and digests to bugs.  They're generated by portage
at commit time.
Comment 18 Bjørn Mogensen 2005-09-23 09:27:48 UTC
OK, it was really just for you to make sure that the checksums were OK, but
guess it's not that needed :)
Comment 19 Corey Shields 2005-10-10 09:11:01 UTC
I've tested this and it works for me with the exception of sound (which I don't
get from installing it by hand, so I'm not convinced that sound is an issue with
the ebuild).

curse KingTaco for pointing me to this game!
Comment 20 Roy Marples (RETIRED) gentoo-dev 2005-10-10 12:19:32 UTC
I've been using the ebuild here for a week without issue on amd64 (well, except
when exiting the game it hangs for ages, but this occurred with 1.0 too).

I think this should go into portage asap as the 1.0 build doesn't work on the
current game server!

Gotta say that the 1.1 release is tons better than the 1.0 too - much smoother
animation, saving options, better storage, tabbed windows :)
Comment 21 Attila Stehr 2005-10-10 14:09:48 UTC
Working on my system  (AMD64) as well.
No problems except the #storage bug.

Same as Roy: 
PLEASE add this version to the portage tree!
Everyone doing an emerge eternal-lands will not be able to use it.
Comment 22 Chris Gianelloni (RETIRED) gentoo-dev 2005-10-11 16:39:55 UTC
(In reply to comment #14)
> So far 1 bug remains: 
> The el_icon.png was not included in the linux distribution of 1.1.0, but it will
> be in the final version (not -t1), which will most likely be released this
weekend.

Was the new version released?
Comment 23 Bjørn Mogensen 2005-10-13 13:40:41 UTC
Sorry, I have been in the hospital for 12 days and haven't been able to respond.
We have now released a new version which makes this ebuild obsolete.

http://bugs.gentoo.org/show_bug.cgi?id=109206
Comment 24 Chris Gianelloni (RETIRED) gentoo-dev 2005-10-15 10:30:44 UTC
Thanks... in the future, just update the already opened bug report rather than
creating a new one.

*** This bug has been marked as a duplicate of 109206 ***