The OpenGL Easy Extension library (GLee) makes life easier for OpenGL developers by automatically linking OpenGL extensions and core functions at initialisation time. This saves programmers the effort of manually linking every required extension, and effectively brings the OpenGL library up to date. Depedency of Crown&Cutlass aplha 1.4 Reproducible: Always Steps to Reproduce:
Created attachment 66122 [details] media-libs/glee-5.03 The ebuild for glee
Created attachment 66123 [details, diff] 5.03-makefile.patch Necessary patch (install the docs by hand, is better anyway)
Created attachment 66124 [details] media-libs/glee-5.03 sorry, src_install had a problem
Created attachment 110110 [details] media-libs/glee-5.21.ebuild Ebuild for GLee-5.21
Created attachment 110112 [details, diff] files/glee-5.21-automake.patch
Created attachment 231483 [details] glee-5.40.ebuild Here's a new version. On the site, it is referred to as 5.4 or 5.4.0 but I think this would be considered lower than 5.39 so I've called it 5.40. This is needed for games-engines/hpl1, the engine for the Penumbra series.
Created attachment 231485 [details, diff] glee-autotools.patch This new autotools patch is shorter but also installs GLee.h to the right place.
# ebuild glee-5.40.ebuild manifest * EAPI assignment in ebuild 'media-libs/glee-5.40::x-portage' does not * conform with PMS section 7.3.1 (see bug #402167): * valid EAPI assignment must occur on or before line: 5 Do I need a mnifest for this? Is something out of date with the ebuild? Cheers