https://blogs.gentoo.org/ago/2020/07/04/gentoo-tinderbox/ Issue: dev-games/godot-3.5.2 fails to compile (MUSL-SYSTEM). Discovered on: amd64 (internal ref: tinderbox_musl) NOTE: (MUSL-SYSTEM) in the summary means that bug was found on a machine that runs MUSL libc but this bug MAY or MAY NOT BE related to musl.
Created attachment 861706 [details] build.log build log and emerge --info
Kind of put this issue on low priority given thought it was more musl-1.2.4 lfs64 issues at first, but looking closer: thirdparty/vhacd/inc/vhacdManifoldMesh.h:36:5: error: 'int32_t' does not name a type 36 | int32_t m_name; | ^~~~~~~ thirdparty/vhacd/inc/vhacdManifoldMesh.h:21:1: note: 'int32_t' is defined in header '<cstdint>'; did you forget to '#include <cstdint>'? 20 | #include "vhacdVector.h" +++ |+#include <cstdint> But unsure what's leading to this given gcc-13 + glibc is fine with same USE, maybe(?) it's combination of gcc-13 + musl which I haven't tried yet (used gcc:12 for that last time). Furthermore, godot-3.5.2 already has a vhacd/0006-fix-gcc13.patch which adds cstdint but not to *this* header.
The bug has been closed via the following commit(s): https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=694bb52f4d3139a846ec0713575934f3d3471fc0 commit 694bb52f4d3139a846ec0713575934f3d3471fc0 Author: Ionen Wolkens <ionen@gentoo.org> AuthorDate: 2023-06-05 12:30:06 +0000 Commit: Ionen Wolkens <ionen@gentoo.org> CommitDate: 2023-06-05 13:37:52 +0000 dev-games/godot: fix build with musl+gcc13 Not extensively checked with musl, so there could still be issues. Closes: https://bugs.gentoo.org/906363 Signed-off-by: Ionen Wolkens <ionen@gentoo.org> dev-games/godot/files/godot-3.5.2-gcc13.patch | 15 +++++++++++++++ dev-games/godot/files/godot-4.0.3-gcc13.patch | 9 +++++++++ dev-games/godot/godot-3.5.2.ebuild | 1 + dev-games/godot/godot-4.0.3.ebuild | 1 + 4 files changed, 26 insertions(+)