Hello, most modern Doom wads make use of sound formats such as ogg, not only for music but also for sound effects. When libsndfile is compiled with the minimal useflag, it is unable to play back ogg. Thus zmusic and with it games-fps/gzdoom will be unable to play back these sounds/music, leading to much confusion. Especially for someone not aware of how gzdoom works. I would suggest that zmusic[sndfile] should enforce [-minimal] on libsndfile to avoid this problem. Thanks! (also see previous bug 740752)
The bug has been closed via the following commit(s): https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=ed0146261aded54e6d8dfb5470a492dcb357b659 commit ed0146261aded54e6d8dfb5470a492dcb357b659 Author: James Le Cuirot <chewi@gentoo.org> AuthorDate: 2025-03-09 22:37:01 +0000 Commit: James Le Cuirot <chewi@gentoo.org> CommitDate: 2025-03-09 22:43:33 +0000 media-libs/zmusic: Version bump to 1.1.14 Closes: https://bugs.gentoo.org/866392 Signed-off-by: James Le Cuirot <chewi@gentoo.org> media-libs/zmusic/Manifest | 1 + .../zmusic/files/zmusic-1.1.14-no-sndfile.patch | 27 ++++++++++++ media-libs/zmusic/zmusic-1.1.14.ebuild | 50 ++++++++++++++++++++++ 3 files changed, 78 insertions(+)