FreeOrion stopped to use bullet library long ago but still changes of bullet library version cause FreeOrion rebuilds Reproducible: Always Steps to Reproduce: 1. Upgrade or downgrade bullet library 2. emerge rebuilds freeorion Actual Results: emerge rebuilds freeorion each time bullet library updated Expected Results: emerge shouldn't rebuild freeorion
The bug has been closed via the following commit(s): https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=3246c00209ab6bab765ac17df147005b2e24e8ee commit 3246c00209ab6bab765ac17df147005b2e24e8ee Author: Ionen Wolkens <ionen@gentoo.org> AuthorDate: 2022-07-25 01:59:37 +0000 Commit: Ionen Wolkens <ionen@gentoo.org> CommitDate: 2022-07-25 06:11:06 +0000 games-strategy/freeorion: revbump with misc ebuild updates * run tests, but with a major exclusion until next bump (see src_test) * use check-reqs for the early build ram usage spike * use official release tarball for accurate Version.cpp, this also prevents use of git at build time for non-live * remove unused bullet dependency (bug #846638) along with freealut * unbundle dejavu/roboto fonts * IUSE=doc for doxygen apidocs * install ChangeLog.md * drop unnecessary use of [X] on libsdl2 but keep on libglvnd for now as building tests is broken with =GLVND (next bump will use libOpenGL by default and has fixed building tests) * drop env.d LDPATH file and use rpath as intended (formerly a workaround for insecure runpaths because ebuild used dobin rather than cmake, but hasn't been like that in a while) Closes: https://bugs.gentoo.org/846638 Signed-off-by: Ionen Wolkens <ionen@gentoo.org> games-strategy/freeorion/Manifest | 1 + .../freeorion/freeorion-0.4.10.2-r1.ebuild | 117 +++++++++++++++++++++ 2 files changed, 118 insertions(+)