When quitting the game, 0ad process hang and process stops only with SIGKILL. This does not happen when 0ad is built on my homedir, so it is not an upstream bug. Reproducible: Always Steps to Reproduce: 1. Start 0ad 2. Quit 0ad 3. Look at the hang Actual Results: Games hang. Expected Results: Games quit correcly.
Created attachment 696888 [details] 0ad-output.log
Created attachment 696891 [details] 0ad-logs.tar.gz
Created attachment 696894 [details] emerge-info.txt
Happens when nvtt USE flag is turned off.
This will be fixed in 0.0.25. Patch landed in version control: https://trac.wildfiregames.com/changeset/25766
The bug has been closed via the following commit(s): https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=dbb3bdf4645d0f83d7112620f07500af44e86962 commit dbb3bdf4645d0f83d7112620f07500af44e86962 Author: Nils Freydank <holgersson@posteo.de> AuthorDate: 2021-06-17 20:11:50 +0000 Commit: Sam James <sam@gentoo.org> CommitDate: 2021-06-17 23:23:36 +0000 games-strategy/0ad: Fix stopping the binary with USE="-nvtt" Closes: https://bugs.gentoo.org/779757 Package-Manager: Portage-3.0.20, Repoman-3.0.3 Signed-off-by: Nils Freydank <holgersson@posteo.de> Signed-off-by: Sam James <sam@gentoo.org> games-strategy/0ad/0ad-0.0.24b_alpha-r1.ebuild | 229 +++++++++++++++++++++ ...0.24b_alpha-fix-hang-on-quit-without-nvtt.patch | 98 +++++++++ 2 files changed, 327 insertions(+)