Hello, most modern Doom wads make use of sound formats such as ogg. When zmusic is compiled without the sndfile useflag, these sounds will not play, leading to much confusion. The fact that the lib is called zmusic, yet also concerns sound effects, makes it even harder to figure out. My suggestion would be to simply enable the sndfile useflag by default, which solves this issue in all wads I have tested it with. Thanks!
The bug has been closed via the following commit(s): https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=fb351619780cd717b03567145b5f94afc7f966ce commit fb351619780cd717b03567145b5f94afc7f966ce Author: William Breathitt Gray <vilhelm.gray@gmail.com> AuthorDate: 2020-10-31 14:51:13 +0000 Commit: James Le Cuirot <chewi@gentoo.org> CommitDate: 2020-11-01 22:01:40 +0000 media-libs/zmusic: version bump to 1.1.4 Closes: https://bugs.gentoo.org/740752 Closes: https://bugs.gentoo.org/752033 Signed-off-by: William Breathitt Gray <vilhelm.gray@gmail.com> Closes: https://github.com/gentoo/gentoo/pull/18091 Signed-off-by: James Le Cuirot <chewi@gentoo.org> media-libs/zmusic/Manifest | 1 + media-libs/zmusic/zmusic-1.1.4.ebuild | 51 +++++++++++++++++++++++++++++++++++ 2 files changed, 52 insertions(+)
Thanks!