Hello! I've found that scummvm depends on virtual/opengl with USE=opengl, but ebuild is using configure option opengl=auto, which allows scummvm to use any available API (OpenGL, GLES1, GLES2). So, my proposal is to make virtual/opengl depend into || (virtual/opengl media-libs/mesa[gles2] media/libs/mesa[gles1])
The bug has been closed via the following commit(s): https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=b88d0de5681c2987e7f65cc5e5fa16b73187f02a commit b88d0de5681c2987e7f65cc5e5fa16b73187f02a Author: James Le Cuirot <chewi@gentoo.org> AuthorDate: 2020-07-19 11:48:25 +0000 Commit: James Le Cuirot <chewi@gentoo.org> CommitDate: 2020-07-19 11:49:52 +0000 games-engines/scummvm: Allow dependency on GLES 1/2 instead of OpenGL I'm slightly unsure about this but there seems little point in forcing one API at build time when it can switch at runtime. It's not clear whether GLES support is needed at build time to be able to use it at runtime. Closes: https://bugs.gentoo.org/731776 Package-Manager: Portage-3.0.0, Repoman-2.3.23 Signed-off-by: James Le Cuirot <chewi@gentoo.org> games-engines/scummvm/scummvm-2.1.2.ebuild | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)