GZDoom source code was developed with FluidSynth version 1 in mind; it tries to load the libfluidsynth.so.1 shared object. See https://github.com/coelckers/gzdoom/pull/865 for further discussion. Reproducible: Always
The bug has been closed via the following commit(s): https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=8aa71216840d5cd875f4321a8a03ce8ed98375df commit 8aa71216840d5cd875f4321a8a03ce8ed98375df Author: William Breathitt Gray <vilhelm.gray@gmail.com> AuthorDate: 2019-06-09 06:56:10 +0000 Commit: Andreas Sturmlechner <asturm@gentoo.org> CommitDate: 2019-06-10 19:50:54 +0000 games-fps/gzdoom: Bump to version 4.1.3 The openal flag is default on since end users typically expect audio support by default. Adds patch to allow FluidSynth 2 builds. Closes: https://bugs.gentoo.org/687692 Closes: https://bugs.gentoo.org/687716 Package-Manager: Portage-2.3.67, Repoman-2.3.14 Signed-off-by: William Breathitt Gray <vilhelm.gray@gmail.com> Closes: https://github.com/gentoo/gentoo/pull/12228 Signed-off-by: Andreas Sturmlechner <asturm@gentoo.org> games-fps/gzdoom/Manifest | 1 + .../gzdoom/files/gzdoom-4.1.3-fluidsynth2.patch | 28 ++++++++++ games-fps/gzdoom/gzdoom-4.1.3.ebuild | 61 ++++++++++++++++++++++ 3 files changed, 90 insertions(+)