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Bug 140121 - games-fps/kmquake2-0.19 (New Package)
Summary: games-fps/kmquake2-0.19 (New Package)
Status: CONFIRMED
Alias: None
Product: Gentoo Linux
Classification: Unclassified
Component: New packages (show other bugs)
Hardware: All Linux
: High enhancement
Assignee: Default Assignee for New Packages
URL: http://qexpo2005.quakedev.com/booths....
Whiteboard:
Keywords: EBUILD
Depends on: 140123 140124
Blocks:
  Show dependency tree
 
Reported: 2006-07-12 08:04 UTC by Paul Bredbury
Modified: 2018-12-03 12:57 UTC (History)
9 users (show)

See Also:
Package list:
Runtime testing required: ---


Attachments
kmquake2-0.19.ebuild (kmquake2-0.19.ebuild,3.40 KB, text/plain)
2006-07-12 08:05 UTC, Paul Bredbury
Details
kmquake2-0.19.ebuild (kmquake2-0.19.ebuild,3.39 KB, text/plain)
2006-07-12 08:48 UTC, Paul Bredbury
Details
kmquake2-0.19.ebuild (kmquake2-0.19.ebuild,3.39 KB, text/plain)
2006-07-12 09:04 UTC, Paul Bredbury
Details
kmquake2-0.19.ebuild (kmquake2-0.19.ebuild,3.50 KB, text/plain)
2006-10-10 00:41 UTC, Paul Bredbury
Details
kmquake2-0.19.2.ebuild (kmquake2-0.19.2.ebuild,4.21 KB, text/plain)
2006-10-10 18:48 UTC, Paul Bredbury
Details
kmquake2-0.19.2.ebuild (kmquake2-0.19.2.ebuild,4.63 KB, text/plain)
2007-02-13 06:56 UTC, Paul Bredbury
Details
kmquake2-0.19.2.ebuild (kmquake2-0.19.2.ebuild,4.75 KB, text/plain)
2007-02-15 14:21 UTC, Paul Bredbury
Details
kmquake2-0.19.2.ebuild (kmquake2-0.19.2.ebuild,4.80 KB, text/plain)
2007-05-01 22:13 UTC, Paul Bredbury
Details
kmquake2-0.19.2.ebuild (kmquake2-0.19.2.ebuild,4.82 KB, text/plain)
2007-05-10 17:08 UTC, Paul Bredbury
Details
kmquake2-0.19.2.ebuild (kmquake2-0.19.2.ebuild,4.80 KB, text/plain)
2008-03-20 20:27 UTC, Sergey Kondakov
Details
kmquake2-0.19.2.ebuild (kmquake2-0.19.2.ebuild,5.36 KB, text/plain)
2008-03-23 05:45 UTC, Sergey Kondakov
Details
kmquake2-0.19.2-alsa.patch (kmquake2-0.19.2-alsa.patch,432 bytes, patch)
2008-03-24 14:40 UTC, Sergey Kondakov
Details | Diff
kmquake2-0.19.2-nocd.patch (kmquake2-0.19.2-nocd.patch,876 bytes, patch)
2008-03-24 14:42 UTC, Sergey Kondakov
Details | Diff
kmquake2-0.19.2-remaping_amd64.patch (kmquake2-0.19.2-remaping_amd64.patch,346 bytes, patch)
2008-03-24 14:43 UTC, Sergey Kondakov
Details | Diff
kmquake2-0.19.2-search_path.patch (kmquake2-0.19.2-search_path.patch,434 bytes, patch)
2008-03-24 14:43 UTC, Sergey Kondakov
Details | Diff
kmquake2-0.19.2.ebuild (kmquake2-0.19.2.ebuild,4.56 KB, text/plain)
2008-03-24 14:50 UTC, Sergey Kondakov
Details
kmquake2-0.19.2.ebuild (kmquake2-0.19.2.ebuild,4.34 KB, text/plain)
2008-03-25 01:48 UTC, Sergey Kondakov
Details
kmquake2-0.19.2.ebuild (kmquake2-0.19.2.ebuild,4.42 KB, text/plain)
2008-03-25 05:39 UTC, Sergey Kondakov
Details
kmquake2-0.19.2-safe_saving.patch (kmquake2-0.19.2-safe_saving.patch,689 bytes, patch)
2008-03-26 08:43 UTC, Sergey Kondakov
Details | Diff
kmquake2-0.19.2.ebuild (kmquake2-0.19.2.ebuild,4.49 KB, text/plain)
2008-03-26 08:48 UTC, Sergey Kondakov
Details
kmquake2-0.19.2.ebuild (kmquake2-0.19.2.ebuild,4.45 KB, text/plain)
2008-03-26 09:17 UTC, Sergey Kondakov
Details
games-fps/kmquake2/files/kmquake2-0.19.2-jpeg8.patch (kmquake2-0.19.2-jpeg8.patch,801 bytes, patch)
2010-02-25 11:43 UTC, Sergey Kondakov
Details | Diff
kmquake2-0.19.2.ebuild (kmquake2-0.19.2.ebuild,4.93 KB, text/plain)
2010-02-26 12:48 UTC, Sergey Kondakov
Details
games-fps/kmquake2-0.19.2-r1.ebuild (kmquake2-0.19.2-r1.ebuild,5.16 KB, text/plain)
2010-08-28 13:06 UTC, Sergey Kondakov
Details
kmquake2-0.19.2-r1.ebuild (kmquake2-0.19.2-r1.ebuild,5.23 KB, text/plain)
2010-08-30 19:09 UTC, Piotr Szymaniak
Details
kmquake2-0.19.2-libpng14.patch (kmquake2-0.19.2-libpng14.patch,585 bytes, patch)
2010-08-30 19:10 UTC, Piotr Szymaniak
Details | Diff

Note You need to log in before you can comment on or make changes to this bug.
Description Paul Bredbury 2006-07-12 08:04:14 UTC
Hi, here is an ebuild for an enhanced Quake 2 engine, KM Quake 2, written by Knightmare in Windows and converted to Linux by QuDos.

This engine supports the Lazurus mod, which some Quake 2 maps require. It also has splattering blood effects, so I like it :)
Comment 1 Paul Bredbury 2006-07-12 08:05:13 UTC
Created attachment 91567 [details]
kmquake2-0.19.ebuild
Comment 2 Paul Bredbury 2006-07-12 08:48:58 UTC
Created attachment 91573 [details]
kmquake2-0.19.ebuild

Made icon transparent in the data tarball, and added flares.pk3
Comment 3 Paul Bredbury 2006-07-12 09:04:45 UTC
Created attachment 91574 [details]
kmquake2-0.19.ebuild

By "Lazurus" I of course meant Lazarus. Got it wrong in the ebuild too, fixed here.
Comment 4 Kyle Hunter 2006-07-12 16:06:55 UTC
Thankyou much.. I am getting it right now hopefully it will work.
Comment 5 Kyle Hunter 2006-07-12 16:23:24 UTC
I suggest you add
~amd64
There's only a few noticable bugs for me, and they're probably the same for x86.
Comment 6 Paul Bredbury 2006-10-10 00:38:13 UTC
The old website is http://www.geocities.com/knightmare66/
Comment 7 Paul Bredbury 2006-10-10 00:41:45 UTC
Created attachment 99259 [details]
kmquake2-0.19.ebuild

Improved dependencies.
Comment 8 Paul Bredbury 2006-10-10 18:48:50 UTC
Created attachment 99335 [details]
kmquake2-0.19.2.ebuild

Version bump, with new USE flags.
Comment 9 Paul Bredbury 2007-02-13 06:56:41 UTC
Created attachment 110024 [details]
kmquake2-0.19.2.ebuild

Added -O0 to stop audio corruption, and #define _GNU_SOURCE to hopefully fix amd64.
Comment 10 Paul Bredbury 2007-02-15 14:21:45 UTC
Created attachment 110281 [details]
kmquake2-0.19.2.ebuild

Added check for gcc 4.1.1, because gcc 4.1.2 solves the audio crackle without
needing -O0.
Comment 11 Paul Bredbury 2007-05-01 22:13:30 UTC
Created attachment 117897 [details]
kmquake2-0.19.2.ebuild

Uses $(games_get_libdir)
Comment 12 Paul Bredbury 2007-05-10 17:08:54 UTC
Created attachment 118764 [details]
kmquake2-0.19.2.ebuild

Added openal.
Comment 13 Sergey Kondakov 2008-03-20 20:27:16 UTC
Created attachment 146695 [details]
kmquake2-0.19.2.ebuild

fixed to use more right paths: like
/usr/games/lib/kmquake2/baseq2/ for libs
/usr/share/games/quake2/baseq2/ for data and stuff

requesting to replace quake2-icculus by this one
Comment 14 Sergey Kondakov 2008-03-23 05:45:10 UTC
Created attachment 146984 [details]
kmquake2-0.19.2.ebuild

* more flexible now
* alsa\oss\X11-opengl || sdl\sdl-gl binaries
Comment 15 Sergey Kondakov 2008-03-24 14:40:59 UTC
Created attachment 147118 [details, diff]
kmquake2-0.19.2-alsa.patch
Comment 16 Sergey Kondakov 2008-03-24 14:42:44 UTC
Created attachment 147119 [details, diff]
kmquake2-0.19.2-nocd.patch
Comment 17 Sergey Kondakov 2008-03-24 14:43:09 UTC
Created attachment 147121 [details, diff]
kmquake2-0.19.2-remaping_amd64.patch
Comment 18 Sergey Kondakov 2008-03-24 14:43:32 UTC
Created attachment 147122 [details, diff]
kmquake2-0.19.2-search_path.patch
Comment 19 Sergey Kondakov 2008-03-24 14:50:49 UTC
Created attachment 147128 [details]
kmquake2-0.19.2.ebuild

* fixes pushed in patches
* poor textures replaced with 32bit HQ
* clean out
Comment 20 Sergey Kondakov 2008-03-24 15:05:38 UTC
can't force it to play audio-cd or
~/.quake2/baseq2/music/track??.ogg :(
Comment 21 Sergey Kondakov 2008-03-25 01:48:55 UTC
Created attachment 147204 [details]
kmquake2-0.19.2.ebuild

* more clean out
* fixed dependencies to use as server without X (not tested)
* reversed to use quake2-textures (1 is recommended)
^ no sound issues - my fault :)
$ decent enough for going portage
Comment 22 Sergey Kondakov 2008-03-25 05:39:46 UTC
Created attachment 147217 [details]
kmquake2-0.19.2.ebuild

* optimization in gentoo-way
* desktop entries for each client binary
Comment 23 Sergey Kondakov 2008-03-26 08:43:55 UTC
Created attachment 147345 [details, diff]
kmquake2-0.19.2-safe_saving.patch

=> removing DATE checking in saves
(no more saves breakage after reemerge)
Comment 24 Sergey Kondakov 2008-03-26 08:48:31 UTC
Created attachment 147346 [details]
kmquake2-0.19.2.ebuild

* update for new patch
* optimization restrictions by default
(avoiding segfaults with old code and striped saves)
Comment 25 Anton Romanov 2008-03-26 08:53:56 UTC
QA_EXECSTACK="${GAMES_BINDIR:1}/${PN}"
__
this is a source package, isn't it?
so why not fix exestack instead of hiding QA message?
Comment 26 Sergey Kondakov 2008-03-26 09:17:58 UTC
Created attachment 147355 [details]
kmquake2-0.19.2.ebuild

* removed 'QA_EXECSTACK="${GAMES_BINDIR:1}/${PN}"'
honestly,i don't know what it does
Comment 27 Sergey Kondakov 2008-04-13 23:10:39 UTC
so,what about replace quake2-icculus by this one ?
i know, it's not maintained too much but it's working at least.

PS: have completed the game. issues:
1) sound is absent in briefing-movies
2) music disappearing after some of level triggers goes off
   (it's supposed to change track,maybe?)
Comment 28 Chris Gianelloni (RETIRED) gentoo-dev 2008-04-14 23:17:40 UTC
Why would we replace anything?  Why not keep both and give the user the choice?
Comment 29 Sergey Kondakov 2008-04-15 00:30:21 UTC
(In reply to comment #28)
> Why would we replace anything?  Why not keep both and give the user the choice?
> 
i think bugzilla is place where we can suggest solutions and improvements and you will manage and evaluate them if they decent enough or not, point out their defects and improve them together to use them together.

this is the purpose of system to be superior and there is no question "why?", there is question "how?"
this is how i making system superior: providing more stable, featured, maintained, demanded solutions as i can. and this is one of them.

i believe this package surpass quake2-icculus by most parameters and correspond gentoo requirements and that's why i propose it as replacement for obsolete, broken, unsupported, unused code.

Why should i not expecting you to improve portage ?
this is here for almost 2 years !
well,choice ? choice is always good. there is the choice ?
Comment 30 Marcin Kowalski 2009-11-04 20:25:45 UTC
0.20 beta3 with some fixes was released two days ago.
Comment 31 Sergey Kondakov 2009-11-05 02:01:52 UTC
would you be so kind to give a link on description page and source which definitely builds on gnu/linux ?

is it "official" windows(r)-only or icculus had fixed it or is it cross-platform like it should ?
Comment 32 Sergey Kondakov 2009-11-05 03:13:40 UTC
from what i can see at http://kmq2.quakedev.com it was released a 1.5 years ago and with totally crippled support for anything over windows(r). there is an old code for gnu/linux from ID but it partly broken and obsolete.
since that time only crunches for windows build was made.

ebuild here builds icculus version of that engine with fixed gnu/linux code. it is more then 3 years old but it's best what we have, apparently.
Comment 33 Luis M Wesolowski 2010-02-25 10:01:46 UTC
Hi, maybe I should open separate bugs for this, but here goes anyway: about a week ago there was an update of libjpeg (from version 7 to 8). Since then I noticed two issues:

a) kmquake2 fails to compile, the exact lines follow:

renderer/r_image.c:842: error: conflicting types for ‘jpeg_mem_src’
/usr/include/jpeglib.h:959: error: previous declaration of ‘jpeg_mem_src’ was here

b) Even though the compilation has failed, the ebuild seems to ignore this and carries on, complaining about missing the executables but finally reporting a success.
Comment 34 Paul Bredbury 2010-02-25 10:44:19 UTC
(In reply to comment #33)
> renderer/r_image.c:842: error: conflicting types for ‘jpeg_mem_src’

Try same fix as in bug #150865
Comment 35 Sergey Kondakov 2010-02-25 11:43:30 UTC
Created attachment 221113 [details, diff]
games-fps/kmquake2/files/kmquake2-0.19.2-jpeg8.patch

yep, same thing
Comment 36 Luis M Wesolowski 2010-02-26 09:36:28 UTC
(In reply to comment #35)
> Created an attachment (id=221113) [details]
> games-fps/kmquake2/files/kmquake2-0.19.2-jpeg8.patch
> 
> yep, same thing
> 

Thanks. There's still the thing about the ebuild not reporting a failure if the compilation went wrong.

One other thing, and forgive because this is my first bug report. As a lowly user, how do I apply this patch so that emerge is OK with it? I mean, I have uncompressed the distfile, applied the patch, compressed again and tried to emerge again, but then portage detects that the distfile doesn't have the correct checksum and downloads a new one, overwriting the patch.

Should I wait for an update, compile it myself and forget about emerge...?
Comment 37 Sergey Kondakov 2010-02-26 12:47:44 UTC
you should set up your local overlay [ http://en.gentoo-wiki.com/wiki/Overlay ]

put all files from this page and pages of bugs it depends on to their places in the overlay

and emerge it with 'emerge --digest kmquake2' while no modified or tempered in any way tarballs is present in distfiles

this is only time i or anybody else explaining it since it is a violation to discuss such thing in bug-tracker

about it not failing with error: i don't quite know why it does this and right now i don't care or want to fix it, unfortunately


PS: you also need to use texture-ebuild from bug #140246 with my kmquake2-ebuild
Comment 38 Sergey Kondakov 2010-02-26 12:48:01 UTC
Created attachment 221319 [details]
kmquake2-0.19.2.ebuild

[X] updated for jpeg8 patch
Comment 39 Tango 2010-03-09 13:39:21 UTC
Where can the game-fps/quake2-textures-2[-kmquake2] be found that the latest ebuild requires?
Comment 40 Tango 2010-03-09 13:42:15 UTC
(In reply to comment #39)
> Where can the game-fps/quake2-textures-2[-kmquake2] be found that the latest
> ebuild requires?
> 
Sorry, I just noticed the previous post pointing to this file. Wheres my glasses :) 
Comment 41 Róbert Čerňanský 2010-08-28 09:24:59 UTC
kmquake2-0.19.2 does not build with libpng-1.4.*.  Strangely enough, the package installs anyway but without kmquake2* binaries.  Tested on (stable) amd64 system.

Part of the build log:


  Compiling >> game/q_shared.c ...

**Built KM Quake2 client with cflags:
x86_64-pc-linux-gnu-gcc 4.4.3 -O0 -march=k8 -pipe -I/usr/include
-I/usr/X11R6/include -DOP_SYSTEM='Linux 2.6.34-gentoo-r6'
-DGAME_NAME='kmq2gamex86_64.so' -DC_ONLY -pipe -DKMQUAKE2_ENGINE_MOD
-DDATADIR='/usr/share/games/quake2'
-DLIBDIR='/usr/games/lib64/kmquake2' -fno-strict-aliasing
-DKMQUAKE2_VERSION='0.19'  -DREF_GLX -DUSE_XF86_DGA

**Linking Client with flags:
-L/usr/lib -lm -ldl -L/usr/X11R6/lib -lX11 -lXext -lXxf86vm -lXxf86dga
-L/usr/lib -L/usr/X11R6/lib -lGL -lGLU -lpng -ljpeg -L/usr/lib -lz
-lasound -lvorbisfile -lvorbis -logg


**Built KM Quake2 Dedicated with cflags:
x86_64-pc-linux-gnu-gcc 4.4.3 -O0 -march=k8 -pipe -I/usr/include
-I/usr/X11R6/include -DOP_SYSTEM='Linux 2.6.34-gentoo-r6'
-DGAME_NAME='kmq2gamex86_64.so' -DC_ONLY -pipe -DKMQUAKE2_ENGINE_MOD
-DDATADIR='/usr/share/games/quake2'
-DLIBDIR='/usr/games/lib64/kmquake2' -fno-strict-aliasing
-DKMQUAKE2_VERSION='0.19' -DDEDICATED_ONLY

**Linking KM Quake2 Dedicated Client with flags:
-L/usr/lib -lm -ldl -L/usr/lib -lz


**Built KM Quake2 SDL client with cflags:
x86_64-pc-linux-gnu-gcc 4.4.3  -O0 -march=k8 -pipe -I/usr/include
-I/usr/X11R6/include -DOP_SYSTEM='Linux 2.6.34-gentoo-r6'
-DGAME_NAME='kmq2gamex86_64.so' -DC_ONLY -pipe -DKMQUAKE2_ENGINE_MOD
-DDATADIR='/usr/share/games/quake2'
-DLIBDIR='/usr/games/lib64/kmquake2' -fno-strict-aliasing
-DKMQUAKE2_VERSION='0.19' -DREF_SDL

**Linking Client with flags:
-L/usr/lib -lm -ldl  -L/usr/lib -L/usr/X11R6/lib -lGL -lGLU -lpng
-ljpeg -L/usr/lib -lz -lvorbisfile -lvorbis -logg -lSDL -lpthread

build_release/ref_gl/r_image.o: In function `LoadPNG':
r_image.c:(.text+0x1d24): undefined reference to
`png_set_gray_1_2_4_to_8' collect2: ld returned 1 exit status
make[1]: *** [quake2/kmquake2] Error 1
make[1]: *** Waiting for unfinished jobs....
build_release/ref_gl/r_image.o: In function `LoadPNG':
r_image.c:(.text+0x1d24): undefined reference to
`png_set_gray_1_2_4_to_8' collect2: ld returned 1 exit status
make[1]: *** [quake2/kmquake2-sdl] Error 1
make: [release] Error 2 (ignored)
>>> Source compiled.
>>> Test phase [not enabled]: games-fps/kmquake2-0.19.2-r1  

>>> Install kmquake2-0.19.2-r1
>>> into /var/tmp/portage/games-fps/kmquake2-0.19.2-r1/image/ category
>>> games-fps  
!!! dobin: quake2/kmquake2 does not exist
!!! dobin: quake2/kmquake2-sdl does not exist
>>> Completed installing kmquake2-0.19.2-r1
>>> into /var/tmp/portage/games-fps/kmquake2-0.19.2-r1/image/  

 * QA Notice: file does not exist:
 * 
 * 	dobin: quake2/kmquake2 does not exist
 * 	dobin: quake2/kmquake2-sdl does not exist

>>> Installing (1 of 1) games-fps/kmquake2-0.19.2-r1  
 * checking 19 files for package collisions
--- /usr/
--- /usr/games/
--- /usr/games/bin/
--- /usr/games/lib64/
--- /usr/games/lib64/kmquake2/
--- /usr/games/lib64/kmquake2/baseq2/
--- /usr/share/
--- /usr/share/games/
--- /usr/share/games/quake2/
--- /usr/share/games/quake2/lazarus/
>>> /usr/share/games/quake2/lazarus/readme.txt
>>> /usr/share/games/quake2/lazarus/suggested.cfg
>>> /usr/share/games/quake2/lazarus/kmquake2_lazarus.def
>>> /usr/share/games/quake2/lazarus/texsurfs.txt  
--- /usr/share/games/quake2/lazarus/ext_data/
>>> /usr/share/games/quake2/lazarus/ext_data/entalias.def
>>> /usr/share/games/quake2/lazarus/developer.cfg
>>> /usr/share/games/quake2/lazarus/bots.cfg
>>> /usr/share/games/quake2/lazarus/default.cfg
>>> /usr/share/games/quake2/lazarus/normal.cfg
>>> /usr/share/games/quake2/lazarus/kmquake2_lazarus.fgd
>>> /usr/share/games/quake2/lazarus/kmquake2_lazarus.txt  
--- /usr/share/games/quake2/baseq2/
>>> /usr/share/games/quake2/baseq2/kmquake2_levelshots_hi.pk3
>>> /usr/share/games/quake2/baseq2/flares.pk3
>>> /usr/share/games/quake2/baseq2/kmquake2.pk3  
--- /usr/share/pixmaps/
>>> /usr/share/pixmaps/kmquake2.png  
--- /usr/share/doc/
--- /usr/share/doc/kmquake2-0.19.2-r1/
>>> /usr/share/doc/kmquake2-0.19.2-r1/kmquake2.txt.bz2
>>> /usr/share/doc/kmquake2-0.19.2-r1/Readme.unix.bz2
>>> /usr/share/doc/kmquake2-0.19.2-r1/3.21_Changes.txt.bz2
>>> /usr/share/doc/kmquake2-0.19.2-r1/kmquake2_lazarus.txt.bz2
>>> Safely unmerging already-installed instance...  

Comment 42 Sergey Kondakov 2010-08-28 13:06:15 UTC
Created attachment 245123 [details]
games-fps/kmquake2-0.19.2-r1.ebuild

ebuild which fixed to fail on missing binaries (emake does not give error code for some reason).
patch for libpng 1.4 is needed :(
Comment 43 Piotr Szymaniak 2010-08-30 19:09:26 UTC
Created attachment 245399 [details]
kmquake2-0.19.2-r1.ebuild

Ebuild submited to roslin overlay by Micha? Zi?bkowski with libpng patch.
Comment 44 Piotr Szymaniak 2010-08-30 19:10:32 UTC
Created attachment 245400 [details, diff]
kmquake2-0.19.2-libpng14.patch

Mentioned libpng patch.

Btw. it seems that there's 0.20 beta3 available here ? http://kmq2.quakedev.com/
Comment 45 Róbert Čerňanský 2010-08-30 20:41:36 UTC
Great! libpng14 patch with the ebuild from attachment id 245399 works.

Btw, the ebuild does not have standard Gentoo header.
Comment 46 Sergey Kondakov 2010-08-30 21:04:22 UTC
thanks, added in "v-fox" overlay too.

i'm not sure that mainstream kmquake2 is buildable outside of windows(tm).
"our" kmquake2 apparently is Qudos'es mod of KMQuake2 mod :\
Comment 47 Brandon Captain 2010-11-25 00:07:32 UTC
seems to emerge just fine, but cant get the darn thing to work...


caibbor@helios ~ $ kmquake2
Using '/home/caibbor/.quake2/baseq2' for writing.
execing default.cfg
couldn't exec kmq2config.cfg
Console initialized.

------- sound initialization -------
Attempting to initialize ALSA sound.
Initializing ALSA Sound System
Period size: ^91024
Buffer size: ^98192
Stereo: ^91
Samples: ^916384
Samplepos: ^90
Samplebits: ^916
Submission_chunk: ^92048
Speed: ^948000
Starting Ogg Vorbis.
OGG_LoadPlaylist: could not open playlist: No such file or directory.
No Ogg Vorbis files found.
------------------------------------

--------- Renderer Initialization ---------
Initializing OpenGL display
Setting fullscreen mode [3]: 640x480
Shutting down Video.

^3X11-GL Status
Using XFree86-VidModeExtension Version 2.2
Color bits : 32
Depth bits : 24
Alpha bits : 8
Stencil bits : 8
Double buffer enabled.
Multisample buffer enabled.
Hardware gamma enabled.
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 9800M GS/PCI/SSE2
GL_VERSION: 3.3.0 NVIDIA 260.19.21
GL_MAX_TEXTURE_SIZE: 8192
Received signal 11, exiting...
Shutting down Video.



caibbor@helios ~ $ kmquake2-sdl 
Using '/home/caibbor/.quake2/baseq2' for writing.
execing default.cfg
couldn't exec kmq2config.cfg
Console initialized.

------- sound initialization -------
Initializing SDL Sound System
Stereo: ^91
Samples: ^92048
Samplepos: ^91024
Samplebits: ^916
Submission_chunk: ^91
Speed: ^944100
Starting Ogg Vorbis.
Segmentation fault
caibbor@helios ~ $