# Copyright 1999-2007 Gentoo Foundation # Distributed under the terms of the GNU General Public License v2 # $Header: $ inherit eutils toolchain-funcs flag-o-matic toolchain-funcs games MY_PN="quake2" FILE_STEM="KMQuake2-SDL-${PV}_src_unix" DATA_STEM="KMQuake2_data-0.19" QUDOS_SRC="http://qudos.quakedev.com/linux/quake2/engines/KMQuake2" DESCRIPTION="Enhanced Quake 2 engine with Lazarus mod support" HOMEPAGE="http://qexpo2005.quakedev.com/booths.php?tag=knightmare http://qudos.quakedev.com/" SRC_URI="${QUDOS_SRC}/${FILE_STEM}.tar.bz2 ${QUDOS_SRC}/${DATA_STEM}.tar" LICENSE="GPL-2" SLOT="0" KEYWORDS="~amd64 ~x86" IUSE="alsa audacious cdinstall cdsound debug dedicated demo dga maps mods opengl oss optimize-cflags sdl textures" QA_EXECSTACK="${GAMES_BINDIR:1}/${PN}" UIRDEPEND="alsa? ( media-libs/alsa-lib ) audacious? ( media-sound/audacious ) media-libs/openal media-libs/jpeg media-libs/libogg media-libs/libpng media-libs/libvorbis virtual/opengl virtual/glu sdl? ( media-libs/libsdl ) x11-libs/libX11 x11-libs/libXext dga? ( x11-libs/libXxf86dga ) x11-libs/libXxf86vm" UIDEPEND="${UIRDEPEND} x11-proto/xf86dgaproto x11-proto/xf86vidmodeproto x11-proto/xproto" RDEPEND="opengl? ( ${UIRDEPEND} ) !opengl? ( sdl? ( ${UIRDEPEND} ) ) !opengl? ( !sdl? ( !dedicated? ( ${UIRDEPEND} ) ) ) cdinstall? ( games-fps/quake2-data ) demo? ( games-fps/quake2-demodata ) maps? ( games-fps/kmquake2-shanmaps ) mods? ( games-fps/kmquake2-mods ) textures? ( games-fps/quake2-textures )" DEPEND="opengl? ( ${UIDEPEND} ) !opengl? ( sdl? ( ${UIDEPEND} ) ) !opengl? ( !sdl? ( !dedicated? ( ${UIDEPEND} ) ) ) app-arch/unzip" S=${WORKDIR}/${FILE_STEM} pkg_setup() { if ! use sdl && ! use opengl && ! use dga && ! use dedicated; then echo eerror "you should choose at least one video renderer:" eerror "opengl, sdl or dga" eerror "OR" eerror "add dedicated flag to build server" echo epause 5 die "no video renderer choosen" fi if ! use alsa && ! use oss && ! use sdl && ! use dedicated; then echo eerror "you should choose at least one audio output:" eerror "alsa (not recommended), oss (good with alsa-oss) or sdl (choppy cutscenes)" eerror "OR" eerror "add dedicated flag to build server" echo epause 5 die "no audio output choosen" fi if use alsa && use oss; then echo einfo "alsa is not enabled unless oss is disabled or +sndalsa 1 specified" einfo "but don't worry: alsa output is bad" echo epause 2 fi } src_unpack() { unpack ${A} cd "${S}" # Fix for amd64 - http://bugs.gentoo.org/show_bug.cgi?id=158415 sed -i \ -e "s:\#include :\#define _GNU_SOURCE\n\#include :" \ unix/qsh_unix.c || die "sed qsh_unix.c failed" # Fix directory search for the game API sed -i \ -e 's:"%s/%s/%s", curpath, path, gamename:"%s/%s", path, gamename:' \ unix/sys_unix.c || die "sed sys_unix.c failed" # Fix Makefile for "optimize" USE flag local march=$(get-flag -march) sed -i \ -e "s:-march=\$(MACHINE):${march}:" \ Makefile || die "sed Makefile failed" if [[ "$(gcc-fullversion)" == "4.1.1" ]] ; then # Needs -O0 to stop audio corruption with shotgun sed -i \ -e "s:-O3:-O0:" \ Makefile || die "sed Makefile -O0 failed" fi if use alsa && ! use oss ; then ewarn "The ALSA sound driver for this game is incomplete." ewarn "The 'oss' USE flag is recommended instead." echo epause 5 # Change default from OSS to ALSA sed -i \ -e "s:\"sndalsa\", \"0\":\"sndalsa\", \"1\":" \ unix/snd_unix.c || die "sed snd_alsa.c failed" fi if ! use cdsound ; then # Disable checking of the CD drive sed -i \ -e "s:/dev/cdrom:/dev/null:" \ -e "s:\"nocdaudio\", \"0\":\"nocdaudio\", \"1\":" \ -e "s:\"cd_nocd\", \"0\":\"cd_nocd\", \"1\":" \ unix/cd_unix.c || die "sed cd_unix.c failed" fi rm gnu.txt mv "${WORKDIR}/${DATA_STEM}/${PN}.png" "${WORKDIR}" } src_compile() { yesno() { useq $1 && echo YES || echo NO ; } local target="release" use debug && target="debug" # Prevent potential for "signal 11" abort, requested by QuDos filter-flags -fomit-frame-pointer emake \ BUILD_DEDICATED=$(yesno dedicated) \ BUILD_KMQUAKE2=$(yesno opengl) \ BUILD_KMQUAKE2_SDL=$(yesno sdl) \ WITH_AUDACIOUS=$(yesno audacious) \ WITH_XMMS=NO \ DATADIR="${GAMES_DATADIR}/${MY_PN}" \ LIBDIR="$(games_get_libdir)/${PN}" \ OPTIMIZE=$(yesno optimize-cflags) \ WITH_XF86_DGA=$(yesno dga) \ LOCALBASE="/usr" \ CC="$(tc-getCC)" \ BUILD_DATADIR=YES \ BUILD_LIBDIR=YES \ "${target}" \ || die "emake failed" } src_install() { local icon=${PN}.png insinto "${GAMES_DATADIR}/${MY_PN}" doins -r "${WORKDIR}/${DATA_STEM}"/* \ || die "doins ${GAMES_DATADIR}/${MY_PN}/baseq2 failed" insinto "$(games_get_libdir)/${PN}" doins -r quake2/baseq2 \ || die "doins $(games_get_libdir)/${PN}/baseq2 failed" doicon "${WORKDIR}/${icon}" || die "doicon failed" if use sdl ; then dogamesbin ${MY_PN}/${PN}-sdl \ || die "dogamesbin ${PN}-sdl failed" fi if use opengl || use dga ; then dogamesbin ${MY_PN}/${PN} \ || die "dogamesbin ${PN} failed" fi if use demo ; then games_make_wrapper ${PN}-demo "${PN} +set game demo" make_desktop_entry ${PN}-demo "KM Quake 2 (Demo)" "${icon}" else make_desktop_entry ${PN} "KM Quake 2" "${icon}" fi if use dedicated ; then newgamesbin ${MY_PN}/${PN}_netserver ${PN}-ded \ || die "newgamesbin ${PN}_netserver failed" fi dodoc *.{txt,unix} prepgamesdirs }