music.cpp:94:21: error: AL/alut.h: No such file or directory sndsample.cpp:39:21: error: AL/alut.h: No such file or directory make[2]: *** [music.o] Error 1 make[2]: *** Waiting for unfinished jobs.... sndsample.cpp: In member function 'virtual bool CSndSample::load(const CString&, const CParamList&)': sndsample.cpp:111: error: invalid conversion from 'ALubyte*' to 'const ALchar*' sndsample.cpp:111: error: initializing argument 1 of 'void* alGetProcAddress(const ALchar*)' sndsample.cpp:137: error: invalid conversion from 'ALubyte*' to 'const ALchar*' sndsample.cpp:137: error: initializing argument 1 of 'void* alGetProcAddress(const ALchar*)' sndsample.cpp:162: error: 'alutLoadWAV' was not declared in this scope make[2]: *** [sndsample.o] Error 1 make[2]: Leaving directory `/var/tmp/portage/ultimatestunts-0.6.1/work/ultimatestunts-srcdata-0611/ultimatestunts' make[1]: *** [all-recursive] Error 1 make[1]: Leaving directory `/var/tmp/portage/ultimatestunts-0.6.1/work/ultimatestunts-srcdata-0611' make: *** [all] Error 2 !!! ERROR: games-sports/ultimatestunts-0.6.1 failed. Call stack: ebuild.sh, line 1525: Called dyn_compile ebuild.sh, line 928: Called src_compile ebuild.sh, line 1237: Called games_src_compile games.eclass, line 136: Called die !!! emake failed !!! If you need support, post the topmost build error, and the call stack if relevant.
Created attachment 86650 [details, diff] ultimatestunts-0.6.1-freealut.patch This seems to work
Fixed in CVS... thanks for the patch!
(In reply to comment #1) > Created an attachment (id=86650) [edit] > ultimatestunts-0.6.1-freealut.patch > > This seems to work > It didnt work for me, go no sound ---Sound data Loading file cars/generic/engine.wav alutCreateBufferFromFile failed Loading file cars/generic/skid.wav alutCreateBufferFromFile failed Loading file cars/generic/crash_nonfatal.wav alutCreateBufferFromFile failed
Can you try it with the printf line changed to printf("%s\n", alutGetErrorString(alutGetError()));
got this: ---Sound data Loading file cars/generic/engine.wav There was an error opening the ALC device Loading file cars/generic/skid.wav The operation was invalid in the current ALUT state Loading file cars/generic/crash_nonfatal.wav The operation was invalid in the current ALUT state
Ops disregard, found the problem already
One program stole my sound device without me noticing The current code doesnt generate a explicit error message for this case, thats why i didnt look for it. Thats something another patch ought to fix :)
*** Bug 133310 has been marked as a duplicate of this bug. ***