Summary: | games-emulation/ppsspp-1.17.1-r1 hangs on pre-rendered cutscenes when using system ffmpeg | ||
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Product: | Gentoo Linux | Reporter: | miguelangelrissomartinez |
Component: | Current packages | Assignee: | Maciej Barć <xgqt> |
Status: | UNCONFIRMED --- | ||
Severity: | normal | CC: | miguelangelrissomartinez |
Priority: | Normal | ||
Version: | unspecified | ||
Hardware: | All | ||
OS: | Linux | ||
Whiteboard: | |||
Package list: | Runtime testing required: | --- | |
Attachments: |
emerge --info games-emulation/ppsspp
emerge --info media-video/ffmpeg 9999 ebuild with -DUSE_SYSTEM_FFMPEG=OFF |
Created attachment 903180 [details]
emerge --info media-video/ffmpeg
I've attached the output of emerge --info media-video/ffmpeg in case it is useful.
Sorry for the sudden cutoff in the initial comment, I accidentally pressed enter while attaching this file.
Created attachment 903181 [details]
9999 ebuild with -DUSE_SYSTEM_FFMPEG=OFF
I've attached the ebuild I used in order to compile ppsspp with -DUSE_SYSTEM_FFMPEG=OFF.
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Created attachment 903177 [details] emerge --info games-emulation/ppsspp When playing Monster Hunter Freedom Unite, cutscenes have artifacts. If they are not skipped ppsspp hangs, becoming unresponisve and needing to be killed with -SIGKILL. If ppsspp is built with -DUSE_SYSTEM_FFMPEG=OFF, the problem is fixed. I've attache the outpu