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Bug 939765

Summary: games-emulation/ppsspp-1.17.1-r1 hangs on pre-rendered cutscenes when using system ffmpeg
Product: Gentoo Linux Reporter: miguelangelrissomartinez
Component: Current packagesAssignee: Maciej Barć <xgqt>
Status: UNCONFIRMED ---    
Severity: normal CC: miguelangelrissomartinez
Priority: Normal    
Version: unspecified   
Hardware: All   
OS: Linux   
Whiteboard:
Package list:
Runtime testing required: ---
Attachments: emerge --info games-emulation/ppsspp
emerge --info media-video/ffmpeg
9999 ebuild with -DUSE_SYSTEM_FFMPEG=OFF

Description miguelangelrissomartinez 2024-09-17 07:41:32 UTC
Created attachment 903177 [details]
emerge --info games-emulation/ppsspp

When playing Monster Hunter Freedom Unite, cutscenes have artifacts. If they are not skipped ppsspp hangs, becoming unresponisve and needing to be killed with -SIGKILL.

If ppsspp is built with -DUSE_SYSTEM_FFMPEG=OFF, the problem is fixed. I've attache the outpu
Comment 1 miguelangelrissomartinez 2024-09-17 07:50:52 UTC
Created attachment 903180 [details]
emerge --info media-video/ffmpeg

I've attached the output of emerge --info media-video/ffmpeg in case it is useful.

Sorry for the sudden cutoff in the initial comment, I accidentally pressed enter while attaching this file.
Comment 2 miguelangelrissomartinez 2024-09-17 07:52:23 UTC
Created attachment 903181 [details]
9999 ebuild with -DUSE_SYSTEM_FFMPEG=OFF

I've attached the ebuild I used in order to compile ppsspp with -DUSE_SYSTEM_FFMPEG=OFF.