Summary: | games-simulation/openttd-13.4 CreateGRF.cmake fails with games-util/grfcodec-6.0.6_p20230811 | ||
---|---|---|---|
Product: | Gentoo Linux | Reporter: | Andreas Grois <dragon.arises> |
Component: | Current packages | Assignee: | Gentoo Games <games> |
Status: | RESOLVED FIXED | ||
Severity: | normal | CC: | matthew |
Priority: | Normal | ||
Version: | unspecified | ||
Hardware: | All | ||
OS: | Linux | ||
URL: | https://github.com/OpenTTD/grfcodec/pull/23 | ||
Whiteboard: | |||
Package list: | Runtime testing required: | --- | |
Attachments: |
build.log
emerge info emerge pqv build log (correct mime type) |
Description
Andreas Grois
2023-08-12 19:49:59 UTC
Created attachment 867725 [details]
emerge info
Created attachment 867726 [details]
emerge pqv
Created attachment 867727 [details]
build log (correct mime type)
Sorry, didn't check MIME type... This should display in the browser.
Apologies, I tested the new version by rebuilding OpenGFX, OpenMSX, and OpenSFX, not the game itself. It looks like grfcodec and OpenTTD disagreed on how many sprites were used for one-way road arrows and tram tracks, so I'm not sure how it worked in the past. The bug has been closed via the following commit(s): https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=741f310b2c9fd757ce4f2f7384d07953fd0c3dff commit 741f310b2c9fd757ce4f2f7384d07953fd0c3dff Author: Matthew Smith <matthew@gentoo.org> AuthorDate: 2023-08-13 08:43:28 +0000 Commit: Matthew Smith <matthew@gentoo.org> CommitDate: 2023-08-13 08:44:11 +0000 games-util/grfcodec: fix incompatibility with OpenTTD Closes: https://bugs.gentoo.org/912189 Signed-off-by: Matthew Smith <matthew@gentoo.org> .../files/grfcodec-6.0.6_p20230811-action-5.patch | 30 ++++++++++++++++++++++ ...1.ebuild => grfcodec-6.0.6_p20230811-r1.ebuild} | 3 +++ 2 files changed, 33 insertions(+) |