Summary: | Mods do not work with ut2003 | ||
---|---|---|---|
Product: | Gentoo Linux | Reporter: | Chris Gianelloni (RETIRED) <wolf31o2> |
Component: | [OLD] Games | Assignee: | Gentoo Games <games> |
Status: | RESOLVED WONTFIX | ||
Severity: | normal | CC: | brebs, m.debruijne |
Priority: | High | ||
Version: | unspecified | ||
Hardware: | All | ||
OS: | All | ||
Whiteboard: | |||
Package list: | Runtime testing required: | --- | |
Attachments: |
ut2003-2225-r3.ebuild
files/ut2003.xml |
Description
Chris Gianelloni (RETIRED)
2004-04-10 18:59:19 UTC
doesnt it looke at ${HOME} ? thus can we add something to the eclass to (1) set HOME=$T and (2) autogen bogus .xml files in $T that point at our /opt/ut2003 ? Actually, I'm not really sure how it works. I'm going to have to go through a real install to find out. This is also an issue with ut2004, so I want to get it fixed before I put it in portage. Created attachment 30290 [details]
ut2003-2225-r3.ebuild
This is a new ebuild which should work to provide mod support.
Please test this and report back to me.
Created attachment 30291 [details]
files/ut2003.xml
You will also need this file to be in ${FILESDIR} before trying to merge this
ebuild.
I guess this may or may not work... I really need to go back and revisit this bug... This feature of Loki installers is really a *good* thing to ignore, because: It encourages users to install via ebuilds (ideally with collision protection turned on), so they can see if they would be overwriting any of Unreal Tournament's own files. Installing previous versions of some of its files will make UT200x crash in impossible-to-debug ways, and re-installing all of UT200x (especially if it's on 6 CDs) isn't attractive. Manual installations belong in /usr/local rather than /opt, anyway. The eclass in bug #121647 will make writing ebuilds for these games even easier. |