Summary: | [Request] FTEQW Ebuild | ||
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Product: | Gentoo Linux | Reporter: | Kyle Hunter <keletmaster> |
Component: | New packages | Assignee: | Default Assignee for New Packages <maintainer-wanted> |
Status: | CONFIRMED --- | ||
Severity: | enhancement | CC: | brebs, bugzie |
Priority: | High | Keywords: | EBUILD |
Version: | unspecified | ||
Hardware: | All | ||
OS: | Linux | ||
URL: | http://www.fteqw.com/ | ||
Whiteboard: | |||
Package list: | Runtime testing required: | --- | |
Attachments: |
fteqw-9999.ebuild
fteqw-3343.ebuild |
Description
Kyle Hunter
2007-01-18 03:25:01 UTC
Created attachment 107345 [details]
fteqw-9999.ebuild
Subversion ebuild.
Works good on AMD64, thanks PaulBredbury! Oh, and if the game crashes, it's probably because of the default memory limit which is at 16mb. You can launch the game via (Units are in mb) fteqw -mem 128 or more, even.. and it shouldn't crash! Hmm.. I can't get realtime per-pixel lighting to work. It works fine in Darkplaces, which the rtlights are there FROM darkplaces. I followed http://fteqw.com/wiki/index.php/RealTimeLighting and got no real-time lighting.. Thanks Ok, Well, this engine supports a lot of games. Hexen 2, Quake 1-3, and Nexuiz. I have only tried Quake 1, and now Quake 2. Quake 2 failed, though that's because Quake 2 was made without Quake C, unlike 1 and 3, so it needs the game files compiled already. And the code in FTE right now will only find gamei386.so.. (Maybe rename). I think Quake 3 would work easily. You can try it by something like.. fteqw -basedir /usr/share/games/quake3 -mem 64 Created attachment 146946 [details]
fteqw-3343.ebuild
Changed Pauls ebuild a bit to work with stable release.
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