Summary: | perl-sdl and Nvidia OpenGL | ||
---|---|---|---|
Product: | Gentoo Linux | Reporter: | Charles Goodwin <charles.goodwin> |
Component: | New packages | Assignee: | Gentoo Games <games> |
Status: | RESOLVED FIXED | ||
Severity: | normal | CC: | tom.gl |
Priority: | High | ||
Version: | 1.4_rc2 | ||
Hardware: | All | ||
OS: | Linux | ||
URL: | http://forums.gentoo.org/viewtopic.php?t=36145 | ||
Whiteboard: | |||
Package list: | Runtime testing required: | --- |
Description
Charles Goodwin
2003-02-19 11:50:52 UTC
gromit /usr/portage # find . -type f -name "*.ebuild" -exec grep -l sdl-perl {} \; ./app-games/frozen-bubble/frozen-bubble-0.9.3-r1.ebuild ./dev-perl/sdl-perl/sdl-perl-1.18.5-r3.ebuild ./dev-perl/sdl-perl/sdl-perl-1.18.5-r2.ebuild ./dev-perl/sdl-perl/sdl-perl-1.19.0.ebuild It seems that frozen-bubble is the only ebuilded app that uses sdl-perl. Since it doesn't really need the GL stuff, I also think the "-GL" could be safely added. Oh, and 1.20.0 is out... but doesn't fix this bug. A simple renaming of the ebuild does work. i version bumped to 1.20.0, emerged frozenbubble 1.0.0, set up nvidia opengl, and then ran frozenbubble w/out segfaults ... so ill just leave this bug as a version bump bug http://cvs.gentoo.org/cgi-bin/viewcvs.cgi/gentoo-x86/dev-perl/sdl-perl/sdl-perl-1.20.0.ebuild?rev=1.1&content-type=text/vnd.viewcvs-markup |