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Bug 16012 - perl-sdl and Nvidia OpenGL
Summary: perl-sdl and Nvidia OpenGL
Status: RESOLVED FIXED
Alias: None
Product: Gentoo Linux
Classification: Unclassified
Component: New packages (show other bugs)
Hardware: All Linux
: High normal (vote)
Assignee: Gentoo Games
URL: http://forums.gentoo.org/viewtopic.ph...
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2003-02-19 11:50 UTC by Charles Goodwin
Modified: 2003-03-05 11:14 UTC (History)
1 user (show)

See Also:
Package list:
Runtime testing required: ---


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Description Charles Goodwin 2003-02-19 11:50:52 UTC
Previous games that used perl-sdl would segfault unless you ran 'opengl-update
xfree' first.  The classic example is frozen-bubble.

The following fix was suggested in the forum:

URL: http://forums.gentoo.org/viewtopic.php?t=36145

Yeah, I seg fault with the nvidia opengl too. Managed to get it running by
editing the sdl-perl-1.19 ebuild adding in -GL

Code:

./configure -GL
Comment 1 TGL 2003-02-19 13:19:22 UTC
 gromit /usr/portage # find . -type f -name "*.ebuild" -exec grep -l sdl-perl {} \;
 ./app-games/frozen-bubble/frozen-bubble-0.9.3-r1.ebuild
 ./dev-perl/sdl-perl/sdl-perl-1.18.5-r3.ebuild
 ./dev-perl/sdl-perl/sdl-perl-1.18.5-r2.ebuild
 ./dev-perl/sdl-perl/sdl-perl-1.19.0.ebuild

It seems that frozen-bubble is the only ebuilded app that uses sdl-perl. Since it doesn't really need the GL stuff, I also think the "-GL" could be safely added.

Oh, and 1.20.0 is out... but doesn't fix this bug. A simple renaming of the ebuild does work.
Comment 2 SpanKY gentoo-dev 2003-03-05 11:14:33 UTC
i version bumped to 1.20.0, emerged frozenbubble 1.0.0, set up nvidia opengl,
and then ran frozenbubble w/out segfaults ...

so ill just leave this bug as a version bump bug

http://cvs.gentoo.org/cgi-bin/viewcvs.cgi/gentoo-x86/dev-perl/sdl-perl/sdl-perl-1.20.0.ebuild?rev=1.1&content-type=text/vnd.viewcvs-markup