Previous games that used perl-sdl would segfault unless you ran 'opengl-update xfree' first. The classic example is frozen-bubble. The following fix was suggested in the forum: URL: http://forums.gentoo.org/viewtopic.php?t=36145 Yeah, I seg fault with the nvidia opengl too. Managed to get it running by editing the sdl-perl-1.19 ebuild adding in -GL Code: ./configure -GL
gromit /usr/portage # find . -type f -name "*.ebuild" -exec grep -l sdl-perl {} \; ./app-games/frozen-bubble/frozen-bubble-0.9.3-r1.ebuild ./dev-perl/sdl-perl/sdl-perl-1.18.5-r3.ebuild ./dev-perl/sdl-perl/sdl-perl-1.18.5-r2.ebuild ./dev-perl/sdl-perl/sdl-perl-1.19.0.ebuild It seems that frozen-bubble is the only ebuilded app that uses sdl-perl. Since it doesn't really need the GL stuff, I also think the "-GL" could be safely added. Oh, and 1.20.0 is out... but doesn't fix this bug. A simple renaming of the ebuild does work.
i version bumped to 1.20.0, emerged frozenbubble 1.0.0, set up nvidia opengl, and then ran frozenbubble w/out segfaults ... so ill just leave this bug as a version bump bug http://cvs.gentoo.org/cgi-bin/viewcvs.cgi/gentoo-x86/dev-perl/sdl-perl/sdl-perl-1.20.0.ebuild?rev=1.1&content-type=text/vnd.viewcvs-markup