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(-)a/src/libslic3r/MeshBoolean.cpp (-2 / +2 lines)
Lines 152-163 indexed_triangle_set cgal_to_indexed_triangle_set(const _Mesh &cgalmesh) Link Here
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    const auto &vertices = cgalmesh.vertices();
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    const auto &vertices = cgalmesh.vertices();
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    int vsize = int(vertices.size());
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    int vsize = int(vertices.size());
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    for (auto &vi : vertices) {
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    for (const auto &vi : vertices) {
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        auto &v = cgalmesh.point(vi); // Don't ask...
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        auto &v = cgalmesh.point(vi); // Don't ask...
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        its.vertices.emplace_back(to_vec3f(v));
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        its.vertices.emplace_back(to_vec3f(v));
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    }
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    }
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    for (auto &face : faces) {
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    for (const auto &face : faces) {
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        auto vtc = cgalmesh.vertices_around_face(cgalmesh.halfedge(face));
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        auto vtc = cgalmesh.vertices_around_face(cgalmesh.halfedge(face));
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        int i = 0;
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        int i = 0;

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