# https://github.com/prusa3d/PrusaSlicer/commit/4aa7366fafb7a3f91cc68d4a808f5195a4aa3dcf diff --git a/src/libslic3r/MeshBoolean.cpp b/src/libslic3r/MeshBoolean.cpp index d76bf468c7f..22232573953 100644 --- a/src/libslic3r/MeshBoolean.cpp +++ b/src/libslic3r/MeshBoolean.cpp @@ -152,12 +152,12 @@ indexed_triangle_set cgal_to_indexed_triangle_set(const _Mesh &cgalmesh) const auto &vertices = cgalmesh.vertices(); int vsize = int(vertices.size()); - for (auto &vi : vertices) { + for (const auto &vi : vertices) { auto &v = cgalmesh.point(vi); // Don't ask... its.vertices.emplace_back(to_vec3f(v)); } - for (auto &face : faces) { + for (const auto &face : faces) { auto vtc = cgalmesh.vertices_around_face(cgalmesh.halfedge(face)); int i = 0;