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Gentoo's Bugzilla – Attachment 245253 Details for
Bug 335148
games-action/teeworlds does not respect LDFLAGS
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Build log
teeworlds-0.5.2:20100829-182359.log (text/plain), 5.73 KB, created by
Diego Elio Pettenò (RETIRED)
on 2010-08-29 18:47:52 UTC
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Description:
Build log
Filename:
MIME Type:
Creator:
Diego Elio Pettenò (RETIRED)
Created:
2010-08-29 18:47:52 UTC
Size:
5.73 KB
patch
obsolete
> * CPV: games-action/teeworlds-0.5.2 > * REPO: gentoo > * USE: elibc_glibc kernel_linux test userland_GNU x86 >>>> Unpacking source... >>>> Unpacking teeworlds-0.5.2-src.tar.gz to /var/tmp/portage/games-action/teeworlds-0.5.2/work >>>> Source unpacked in /var/tmp/portage/games-action/teeworlds-0.5.2/work >>>> Preparing source in /var/tmp/portage/games-action/teeworlds-0.5.2/work/teeworlds-0.5.2-src ... > * Applying teeworlds-0.5.2-system-libs.patch ... > [ ok ] > * Applying teeworlds-0.5.2-wavpack.patch ... > [ ok ] >>>> Source prepared. >>>> Configuring source in /var/tmp/portage/games-action/teeworlds-0.5.2/work/teeworlds-0.5.2-src ... >compiler: gcc >stackprotector: yes >zlib: (in system path) >pnglite: (in system path) >wavpack: (in system path) >sdl: using sdl-config >saving configuration to 'config.bam' >>>> Source configured. >>>> Compiling source in /var/tmp/portage/games-action/teeworlds-0.5.2/work/teeworlds-0.5.2-src ... >bam: building 'client_release' >[ 1/82] #1 client_content_header > src/game/generated/gc_data.hpp >[ 2/82] #1 c++ src/game/editor/ed_layer_tiles.cpp >[ 3/82] #1 c++ src/game/editor/ed_layer_quads.cpp >[ 4/82] #1 c++ src/game/editor/ed_io.cpp >[ 5/82] #1 network_header > src/game/generated/g_protocol.hpp >[ 6/82] #1 c++ src/game/editor/ed_editor.cpp >[ 7/82] #1 c++ src/game/editor/ed_layer_game.cpp >[ 8/82] #1 c++ src/game/editor/ed_popups.cpp >[ 9/82] #1 c src/engine/client/ec_client.c >[10/82] #1 c src/engine/client/ec_snd.c >[11/82] #1 c src/engine/client/ec_inp.c >[12/82] #1 c src/engine/client/ec_gfx_text.c >[13/82] #1 c src/engine/client/ec_gfx.c >[14/82] #1 c src/engine/client/ec_font.c >[15/82] #1 c src/engine/client/ec_srvbrowse.c >[16/82] #1 c src/base/system.c >[17/82] #1 c src/engine/e_console.c >[18/82] #1 c src/engine/e_msg.c >[19/82] #1 c src/engine/e_memheap.c >[20/82] #1 c src/engine/e_network.c >[21/82] #1 c src/engine/e_engine.c >[22/82] #1 c src/engine/e_datafile.c >[23/82] #1 c src/engine/e_compression.c >[24/82] #1 c src/engine/e_network_server.c >[25/82] #1 c src/engine/e_packer.c >[26/82] #1 c src/engine/e_network_conn.c >[27/82] #1 c src/engine/e_config.c >[28/82] #1 c src/engine/e_ringbuffer.c >[29/82] #1 c src/engine/e_keynames.c >[30/82] #1 c src/engine/e_linereader.c >[31/82] #1 c src/engine/e_network_client.c >[32/82] #1 c src/engine/e_map.c >[33/82] #1 c src/engine/e_snapshot.c >[34/82] #1 c src/engine/e_huffman.c >[35/82] #1 c src/engine/e_demorec.c >[36/82] #1 c src/engine/e_jobs.c >[37/82] #1 client_content_source > src/game/generated/gc_data.cpp >[38/82] #1 c++ src/game/generated/gc_data.cpp >[39/82] #1 c++ src/game/client/gameclient.cpp >[40/82] #1 cmd5 src/game/generated/nethash.c >[41/82] #1 c++ src/game/client/clienthooks.cpp >[42/82] #1 c++ src/game/client/animstate.cpp >[43/82] #1 c++ src/game/client/components/skins.cpp >[44/82] #1 c++ src/game/client/components/chat.cpp >[45/82] #1 c++ src/game/client/components/menus.cpp >[46/82] #1 c++ src/game/client/components/hud.cpp >[47/82] #1 c++ src/game/client/components/items.cpp >[48/82] #1 c++ src/game/client/components/effects.cpp >[49/82] #1 c++ src/game/client/components/voting.cpp >[50/82] #1 c++ src/game/client/components/sounds.cpp >[51/82] #1 c++ src/game/client/components/debughud.cpp >[52/82] #1 c++ src/game/client/components/broadcast.cpp >[53/82] #1 c++ src/game/client/components/particles.cpp >[54/82] #1 c++ src/game/client/components/console.cpp >[55/82] #1 c++ src/game/client/components/players.cpp >[56/82] #1 c++ src/game/client/components/menus_ingame.cpp >[57/82] #1 c++ src/game/client/components/flow.cpp >[58/82] #1 c++ src/game/client/components/motd.cpp >[59/82] #1 c++ src/game/client/components/binds.cpp >[60/82] #1 c++ src/game/client/components/maplayers.cpp >[61/82] #1 c++ src/game/client/components/menus_settings.cpp >[62/82] #1 c++ src/game/client/components/scoreboard.cpp >[63/82] #1 c++ src/game/client/components/camera.cpp >[64/82] #1 c++ src/game/client/components/menus_demo.cpp >[65/82] #1 c++ src/game/client/components/mapimages.cpp >[66/82] #1 c++ src/game/client/components/damageind.cpp >[67/82] #1 c++ src/game/client/components/emoticon.cpp >[68/82] #1 c++ src/game/client/components/nameplates.cpp >[69/82] #1 c++ src/game/client/components/controls.cpp >src/game/client/components/controls.cpp: In function âvoid con_key_input_set(void*, void*)â: >src/game/client/components/controls.cpp:38:79: warning: operation on â* set->INPUTSET::variableâ may be undefined >[70/82] #1 c++ src/game/client/components/menus_browser.cpp >[71/82] #1 c++ src/game/client/components/killmessages.cpp >[72/82] #1 c++ src/game/client/render_map.cpp >[73/82] #1 c++ src/game/client/lineinput.cpp >[74/82] #1 c++ src/game/client/ui.cpp >[75/82] #1 c++ src/game/client/render.cpp >[76/82] #1 network_source > src/game/generated/g_protocol.cpp >[77/82] #1 c++ src/game/generated/g_protocol.cpp >[78/82] #1 c src/game/generated/nethash.c >[79/82] #1 c++ src/game/collision.cpp >[80/82] #1 c++ src/game/gamecore.cpp >[81/82] #1 c++ src/game/layers.cpp >[82/82] #1 link teeworlds >bam: done >>>> Source compiled. >>>> Test phase [none]: games-action/teeworlds-0.5.2 > >>>> Install teeworlds-0.5.2 into /var/tmp/portage/games-action/teeworlds-0.5.2/image/ category games-action >>>> Completed installing teeworlds-0.5.2 into /var/tmp/portage/games-action/teeworlds-0.5.2/image/ > >strip: i686-pc-linux-gnu-strip --strip-unneeded -R .comment > usr/games/bin/teeworlds > > * QA Notice: Files built without respecting LDFLAGS have been detected > * Please include the following list of files in your report: > * /usr/games/bin/teeworlds > > * Remember, in order to play games, you have to > * be in the 'games' group. > > * Just run 'gpasswd -a <USER> games', then have <USER> re-login. > > * For more info about Gentoo gaming in general, see our website: > * http://games.gentoo.org/ > > * Gentoo contact information ... >herds: > games >maintainers: > volkmar@gentoo.org >
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bug 335148
: 245253 |
309199