* CPV: games-action/teeworlds-0.5.2 * REPO: gentoo * USE: elibc_glibc kernel_linux test userland_GNU x86 >>> Unpacking source... >>> Unpacking teeworlds-0.5.2-src.tar.gz to /var/tmp/portage/games-action/teeworlds-0.5.2/work >>> Source unpacked in /var/tmp/portage/games-action/teeworlds-0.5.2/work >>> Preparing source in /var/tmp/portage/games-action/teeworlds-0.5.2/work/teeworlds-0.5.2-src ... * Applying teeworlds-0.5.2-system-libs.patch ... [ ok ] * Applying teeworlds-0.5.2-wavpack.patch ... [ ok ] >>> Source prepared. >>> Configuring source in /var/tmp/portage/games-action/teeworlds-0.5.2/work/teeworlds-0.5.2-src ... compiler: gcc stackprotector: yes zlib: (in system path) pnglite: (in system path) wavpack: (in system path) sdl: using sdl-config saving configuration to 'config.bam' >>> Source configured. >>> Compiling source in /var/tmp/portage/games-action/teeworlds-0.5.2/work/teeworlds-0.5.2-src ... bam: building 'client_release' [ 1/82] #1 client_content_header > src/game/generated/gc_data.hpp [ 2/82] #1 c++ src/game/editor/ed_layer_tiles.cpp [ 3/82] #1 c++ src/game/editor/ed_layer_quads.cpp [ 4/82] #1 c++ src/game/editor/ed_io.cpp [ 5/82] #1 network_header > src/game/generated/g_protocol.hpp [ 6/82] #1 c++ src/game/editor/ed_editor.cpp [ 7/82] #1 c++ src/game/editor/ed_layer_game.cpp [ 8/82] #1 c++ src/game/editor/ed_popups.cpp [ 9/82] #1 c src/engine/client/ec_client.c [10/82] #1 c src/engine/client/ec_snd.c [11/82] #1 c src/engine/client/ec_inp.c [12/82] #1 c src/engine/client/ec_gfx_text.c [13/82] #1 c src/engine/client/ec_gfx.c [14/82] #1 c src/engine/client/ec_font.c [15/82] #1 c src/engine/client/ec_srvbrowse.c [16/82] #1 c src/base/system.c [17/82] #1 c src/engine/e_console.c [18/82] #1 c src/engine/e_msg.c [19/82] #1 c src/engine/e_memheap.c [20/82] #1 c src/engine/e_network.c [21/82] #1 c src/engine/e_engine.c [22/82] #1 c src/engine/e_datafile.c [23/82] #1 c src/engine/e_compression.c [24/82] #1 c src/engine/e_network_server.c [25/82] #1 c src/engine/e_packer.c [26/82] #1 c src/engine/e_network_conn.c [27/82] #1 c src/engine/e_config.c [28/82] #1 c src/engine/e_ringbuffer.c [29/82] #1 c src/engine/e_keynames.c [30/82] #1 c src/engine/e_linereader.c [31/82] #1 c src/engine/e_network_client.c [32/82] #1 c src/engine/e_map.c [33/82] #1 c src/engine/e_snapshot.c [34/82] #1 c src/engine/e_huffman.c [35/82] #1 c src/engine/e_demorec.c [36/82] #1 c src/engine/e_jobs.c [37/82] #1 client_content_source > src/game/generated/gc_data.cpp [38/82] #1 c++ src/game/generated/gc_data.cpp [39/82] #1 c++ src/game/client/gameclient.cpp [40/82] #1 cmd5 src/game/generated/nethash.c [41/82] #1 c++ src/game/client/clienthooks.cpp [42/82] #1 c++ src/game/client/animstate.cpp [43/82] #1 c++ src/game/client/components/skins.cpp [44/82] #1 c++ src/game/client/components/chat.cpp [45/82] #1 c++ src/game/client/components/menus.cpp [46/82] #1 c++ src/game/client/components/hud.cpp [47/82] #1 c++ src/game/client/components/items.cpp [48/82] #1 c++ src/game/client/components/effects.cpp [49/82] #1 c++ src/game/client/components/voting.cpp [50/82] #1 c++ src/game/client/components/sounds.cpp [51/82] #1 c++ src/game/client/components/debughud.cpp [52/82] #1 c++ src/game/client/components/broadcast.cpp [53/82] #1 c++ src/game/client/components/particles.cpp [54/82] #1 c++ src/game/client/components/console.cpp [55/82] #1 c++ src/game/client/components/players.cpp [56/82] #1 c++ src/game/client/components/menus_ingame.cpp [57/82] #1 c++ src/game/client/components/flow.cpp [58/82] #1 c++ src/game/client/components/motd.cpp [59/82] #1 c++ src/game/client/components/binds.cpp [60/82] #1 c++ src/game/client/components/maplayers.cpp [61/82] #1 c++ src/game/client/components/menus_settings.cpp [62/82] #1 c++ src/game/client/components/scoreboard.cpp [63/82] #1 c++ src/game/client/components/camera.cpp [64/82] #1 c++ src/game/client/components/menus_demo.cpp [65/82] #1 c++ src/game/client/components/mapimages.cpp [66/82] #1 c++ src/game/client/components/damageind.cpp [67/82] #1 c++ src/game/client/components/emoticon.cpp [68/82] #1 c++ src/game/client/components/nameplates.cpp [69/82] #1 c++ src/game/client/components/controls.cpp src/game/client/components/controls.cpp: In function ‘void con_key_input_set(void*, void*)’: src/game/client/components/controls.cpp:38:79: warning: operation on ‘* set->INPUTSET::variable’ may be undefined [70/82] #1 c++ src/game/client/components/menus_browser.cpp [71/82] #1 c++ src/game/client/components/killmessages.cpp [72/82] #1 c++ src/game/client/render_map.cpp [73/82] #1 c++ src/game/client/lineinput.cpp [74/82] #1 c++ src/game/client/ui.cpp [75/82] #1 c++ src/game/client/render.cpp [76/82] #1 network_source > src/game/generated/g_protocol.cpp [77/82] #1 c++ src/game/generated/g_protocol.cpp [78/82] #1 c src/game/generated/nethash.c [79/82] #1 c++ src/game/collision.cpp [80/82] #1 c++ src/game/gamecore.cpp [81/82] #1 c++ src/game/layers.cpp [82/82] #1 link teeworlds bam: done >>> Source compiled. >>> Test phase [none]: games-action/teeworlds-0.5.2 >>> Install teeworlds-0.5.2 into /var/tmp/portage/games-action/teeworlds-0.5.2/image/ category games-action >>> Completed installing teeworlds-0.5.2 into /var/tmp/portage/games-action/teeworlds-0.5.2/image/ strip: i686-pc-linux-gnu-strip --strip-unneeded -R .comment usr/games/bin/teeworlds  * QA Notice: Files built without respecting LDFLAGS have been detected * Please include the following list of files in your report: * /usr/games/bin/teeworlds  * Remember, in order to play games, you have to * be in the 'games' group. * Just run 'gpasswd -a games', then have re-login. * For more info about Gentoo gaming in general, see our website: * http://games.gentoo.org/ * Gentoo contact information ... herds: games maintainers: volkmar@gentoo.org