Lines 65-75
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void SE_Quit (); |
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void SE_Quit (); |
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void SE_SetBackground (char * filename); |
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void SE_SetBackground (char * filename); |
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void SE_SetName (char * name); |
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void SE_SetName (char * name); |
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//void SE_CheckEvents (); |
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extern void SE_CheckEvents (); |
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void SE_GameLoop (); |
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void SE_GameLoop (); |
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void SE_Print (int x, int y, char * text, SDL_Color color, TTF_Font * font, |
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void SE_Print (int x, int y, char * text, SDL_Color color, TTF_Font * font, |
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SDL_Surface * surface, int clear); |
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SDL_Surface * surface, int clear); |
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void SE_RegisterButton (char * name, int x, int y, int w, int h, int * cond, void (*handler)()); |
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void SE_RegisterButton (char * name, int x, int y, int w, int h, int * cond, void (*handler)()); |
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//void SE_UnregisterButton (char * name); |
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//void SE_UnregisterButton (char * name); |