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Gentoo's Bugzilla – Attachment 79194 Details for
Bug 121647
New ebuilds: UT2004 Map Packs
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games-mappack.eclass
games-mappack.eclass (text/plain), 2.52 KB, created by
Paul Bredbury
on 2006-02-07 22:11:56 UTC
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Description:
games-mappack.eclass
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Creator:
Paul Bredbury
Created:
2006-02-07 22:11:56 UTC
Size:
2.52 KB
patch
obsolete
># Copyright 1999-2006 Gentoo Foundation ># Distributed under the terms of the GNU General Public License v2 ># $Header: $ > ># Variables to specify in an ebuild which uses this eclass: ># GAME - (doom3, quake4 or ut2004), unless ${PN} starts with e.g. "doom3-" ># MOD_DIR - Subdirectory name for the mod, if applicable ># MOD_NAME - Creates a command-line wrapper and desktop icon for the mod ># MOD_ICON - Custom icon for the mod, instead of the default > >inherit games > >EXPORT_FUNCTIONS src_install > >SLOT="0" > ># "-*" because the games don't run on other arches >KEYWORDS="-* amd64 x86" >IUSE="" >LICENSE="freedist" >RESTRICT="nomirror nostrip" > ># Map packs and mods should never overwrite existing files >FEATURES="${FEATURES} collision-protect" > >if [[ -z ${GAME} ]] ; then > # Guess ${GAME} from ${PN}, e.g. "doom3" from "doom3-inhell" > GAME=${PN%%-*} >fi > ># Most of the SRC_URIs are going to be zipped >DEPEND="app-arch/unzip" > ># Add ut2007 support, when the game is released >case "${GAME}" in > "doom3") > RDEPEND=">=games-fps/doom3-1.3.1302-r1" > GAME_TITLE="Doom III" > DEFAULT_MOD_ICON="doom3.png" > SELECT_MOD="+set fs_game " > ;; > "quake4") > RDEPEND=">=games-fps/quake4-bin-1.0.6" > GAME_TITLE="Quake IV" > DEFAULT_MOD_ICON="/usr/share/pixmaps/quake4.bmp" > SELECT_MOD="+set fs_game " > ;; > "ut2004") > RDEPEND=">=games-fps/ut2004-3369-r1" > GAME_TITLE="UT2004" > DEFAULT_MOD_ICON="ut2004.xpm" > SELECT_MOD="-mod=" > ;; >esac > >S=${WORKDIR} >dir=${GAMES_PREFIX_OPT}/${GAME} >GAME_EXE=${GAME} > >games-mappack_src_install() { > # Sanity check > if [[ "${GAME}" != "doom3" ]] && [[ "${GAME}" != "quake4" ]] \ > && [[ "${GAME}" != "ut2004" ]] ; then > die "GAME must be one of: doom3, quake4, ut2004" > fi > > INS_DIR="${dir}" > > if [[ -n "${MOD_DIR}" ]] ; then > # Am installing into a new subdirectory of the game > if [[ ! -d "${MOD_DIR}" ]] ; then > INS_DIR="${dir}/${MOD_DIR}" > fi > > if [[ -n "${MOD_NAME}" ]] ; then > if [[ -n "${MOD_ICON}" ]] ; then > # Install custom icon > # This Bash voodoo determines the file extension, e.g. "xpm" > MOD_ICON_EXT=${MOD_ICON##*.} > newicon "${MOD_ICON}" "${PN}.${MOD_ICON_EXT}" \ > || die "newicon ${MOD_ICON} failed" > else > # Use the game's standard icon > MOD_ICON=${DEFAULT_MOD_ICON} > fi > > # Set up command-line and desktop menu entry > games_make_wrapper ${PN} "${GAME_EXE} ${SELECT_MOD}${MOD_DIR}" > make_desktop_entry ${PN} "${GAME_TITLE} - ${MOD_NAME}" "${MOD_ICON}" > fi > fi > > # We expect anything not wanted to have been deleted by the ebuild > insinto "${INS_DIR}" > doins -r * || die "doins -r failed" > > prepgamesdirs >}
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bug 121647
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