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Gentoo's Bugzilla – Attachment 423482 Details for
Bug 571618
?/unrealengine-4: suite of game development tools
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ebuild v4
ue4-9999.ebuild (text/plain), 4.44 KB, created by
Evgeniy
on 2016-01-21 12:29:54 UTC
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Description:
ebuild v4
Filename:
MIME Type:
Creator:
Evgeniy
Created:
2016-01-21 12:29:54 UTC
Size:
4.44 KB
patch
obsolete
># Copyright 1999-2015 Gentoo Foundation ># Distributed under the terms of the GNU General Public License v2 ># $Header: $ > >EAPI=5 > >inherit git-r3 > >DESCRIPTION="Unreal Engine 4 is a suite of game development tools" >HOMEPAGE="https://www.unrealengine.com/" >EGIT_REPO_URI="https://github.com/EpicGames/UnrealEngine.git" >if use promoted ; then > EGIT_BRANCH="promoted" >else > EGIT_BRANCH="master" >fi >EGIT_CHECKOUT_DIR="${WORKDIR}/unrealengine" > >LICENSE="unrealengine-4-license" >SLOT="0" >KEYWORDS="~amd64 -x86" >IUSE="+promoted" >#UE4Client UE4Editor UE4Game UE4Server BlankProgram BuildPatchTool CrashReportClient MinidumpDiagnostics CrossCompilerTool UnrealLaunchDaemon DsymExporter ShaderCacheTool UE4EditorServices UnrealAtoS ParallelExecutor ShaderCompileWorker SlateViewer SymbolDebugger TestPAL UnrealCEFSubProcess UnrealCodeAnalyzer UnrealFileServer UnrealFrontend UnrealHeaderTool UnrealLightmass UnrealPak UnrealSync UnrealVersionSelector BootstrapPackagedGame >#Debug DebugGame Shipping Test >#TODO: add make tagets as USE? > >DEPEND=">=dev-lang/mono-3.1.0 > || ( ~sys-devel/clang-3.3 >=sys-devel/clang-3.5 ) > app-text/dos2unix > dev-util/cmake > dev-lang/python > >=sys-libs/zlib-1.2.5[static-libs] > >=dev-libs/jemalloc-3.6.0[static-libs] > >=dev-cpp/libmcpp-2.7.2[static-libs] > >=dev-libs/icu-53.1[static-libs]" >RDEPEND="x11-base/xorg-server > media-libs/libsdl2 > || ( ( >=x11-libs/gtk+-2.0 ) > ( dev-qt/qtcore:4 dev-qt/qtgui:4 ) > ( dev-qt/qtcore:5 dev-qt/qtgui:5 ) ) > >=media-libs/opus-1.1[static-libs] > >=media-libs/libogg-1.2.2[static-libs] > >=media-libs/libvorbis-1.3.2[static-libs] > >=media-libs/freetype-2.4.12[static-libs] > x11-misc/xdg-user-dirs" > >S="${EGIT_CHECKOUT_DIR}" > >create_link_if_not_exists() { > WrongName=$1 > CorrectName=$2 > > pushd `dirname $CorrectName` > /dev/null || die > if [ ! -f `basename $CorrectName` ] && [ -f $WrongName ]; then > echo "$WrongName -> $CorrectName" > ln -sf $WrongName `basename $CorrectName` || die > fi > popd > /dev/null || die >} > >src_unpack() { > elog "You have to register at unrealengine.com and in this profile you have to enter your github account name, so that epicgames grants you access to the repository" > elog "Please follow instructions on https://www.unrealengine.com/ue4-on-github" > git-r3_fetch > git-r3_checkout >} > > src_prepare() { > #./Setup.sh > while : ; do > mono Engine/Binaries/DotNET/GitDependencies.exe > RESULT=$? > > echo "Result: $RESULT" > # quit if not crashed > [[ $RESULT -lt 129 ]] && break > ewarn "mono GitDependencies.exe crashed with return code ${RESULT}. It will be restarted automatically." > done > # Fixes for case sensitive filesystem. > einfo "Fixing inconsistent case in filenames." > for BASE in Engine/Content/Editor/Slate Engine/Content/Slate Engine/Documentation/Source/Shared/Icons; do > find $BASE -name "*.PNG" | while read PNG_UPPER; do > png_lower="$(echo "$PNG_UPPER" | sed 's/.PNG$/.png/')" > if [ ! -f $png_lower ]; then > PNG_UPPER=$(basename $PNG_UPPER) > echo "$png_lower -> $PNG_UPPER" > # link, and not move, to make it usable with Perforce workspaces > ln -sf `basename "$PNG_UPPER"` "$png_lower" || die > fi > done > done > > create_link_if_not_exists ../engine/shaders/Fxaa3_11.usf Engine/Shaders/Fxaa3_11.usf > create_link_if_not_exists ../Engine/shaders/Fxaa3_11.usf Engine/Shaders/Fxaa3_11.usf > > rm -f ../Engine/Binaries/Linux/libLND.so || die > > Engine/Build/BatchFiles/Linux/BuildThirdParty.sh -b HLSLCC || die > #TODO patch for march > > #./GenerateProjectFiles.sh > xbuild Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj \ > /verbosity:quiet /nologo \ > /p:TargetFrameworkVersion=v4.5 \ > /p:Configuration="Development" || die > > # pass all parameters to UBT > mono Engine/Binaries/DotNET/UnrealBuildTool.exe -makefile || die >} > >src_compile() { > einfo "Starting a compilation. That may take much time." > emake StandardSet UE4Game > einfo "Compilation finished." >} > >src_install() { > INSPATH="/opt/${PN}" > DINSPATH="${ED}""${INSPATH#/}"/ > rm -rf "Engine/Intermediate" || die > rm -rf "Engine/DerivedDataCache" || die > mkdir -p "Engine/Intermediate" || die > mkdir -p "Engine/DerivedDataCache" || die > mkdir -p "${DINSPATH}" || die > fperms +x /Engine/Binaries/Linux/UE4Editor > > cp -pPR Engine FeaturePacks Templates "${DINSPATH}" || die > > dodoc README.md > newicon Engine/Source/Programs/UnrealVS/Resources/Preview.png "${PN}.png" > make_desktop_entry "${INSPATH}/Engine/Binaries/Linux/UE4Editor -opengl4" "Unreal Engine 4 Editor" "${PN}.png" "Application" "Version=9999\nPath=${INSPATH}/Engine/Binaries/Linux \nTerminal=false" >}
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bug 571618
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422636
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422930
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423208
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423210
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423482
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443432