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Bug 98617 - Version bump: GLEST 1.1.0 released
Summary: Version bump: GLEST 1.1.0 released
Status: RESOLVED FIXED
Alias: None
Product: Gentoo Linux
Classification: Unclassified
Component: [OLD] Games (show other bugs)
Hardware: All Linux
: High enhancement (vote)
Assignee: Gentoo Games
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2005-07-10 17:55 UTC by Dennis Schridde
Modified: 2005-08-22 04:25 UTC (History)
2 users (show)

See Also:
Package list:
Runtime testing required: ---


Attachments
ebuild for 1.1.0 (glest-1.1.0.ebuild,2.21 KB, text/plain)
2005-07-12 01:40 UTC, Robert Schuster
Details
diff from precedent glest-1.1.0.ebuild (glest-1.1.0.diff,1.54 KB, patch)
2005-07-13 20:57 UTC, fabien Zouaoui
Details | Diff
diff from file glest in ${FILESDIR} (glest.diff,426 bytes, patch)
2005-07-13 21:08 UTC, fabien Zouaoui
Details | Diff

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Description Dennis Schridde 2005-07-10 17:55:26 UTC
Please do a version bump for GLEST 1.1.0, which has been released lately. 

Reproducible: Always
Steps to Reproduce:
Comment 1 Robert Schuster 2005-07-12 01:40:06 UTC
Created attachment 63209 [details]
ebuild for 1.1.0

new ebuild with renamed source and data file.

(Is the patch still needed? I removed it.)

Please test - had not enough time to do it myself :(
Comment 2 onip 2005-07-12 04:39:47 UTC
first i needed top copy /usr/portage/games-strategy/glest/files/glest to my
overlay files directory. But it doesn't work the same way. This is what i get

>>> Install glest-1.1.0 into /var/tmp/portage/glest-1.1.0/image/ category
games-strategy
>>> dobin: making /usr/local/portage/games-strategy/glest/files/glest executable...
cp: cannot stat `Tech': No such file or directory
cp: cannot stat `data': No such file or directory
cp: cannot stat `map': No such file or directory
cp: cannot stat `tileset': No such file or directory

!!! ERROR: games-strategy/glest-1.1.0 failed.
!!! Function src_install, Line 58, Exitcode 1
!!! data copy failed
!!! If you need support, post the topmost build error, NOT this status message.
Comment 3 Robert Schuster 2005-07-13 03:27:45 UTC
regarding comment #2: The folder structure probably has changed.

Unfortunately I have compilation problems on my system. I am using the
proprietary ATI Radeon drivers and compiling glest fails with:

 In function `Shared::Graphics::Gl::ContextGl::disableShaders()':
shared_lib/sources/graphics/gl/context_gl.cpp:51: undefined reference to
`glUseProgramObjectARB'

shared_lib/sources/graphics/gl/shader_gl.cpp:111: undefined reference to
`glUniform1iARB'

And many more of this kind.
Comment 4 Christoph Brill (egore) (RESIGNED) 2005-07-13 04:14:25 UTC
Compilation fails also with experimental radeon r300 drivers. Maybe an ATi
specific problem?
Comment 5 fabien Zouaoui 2005-07-13 20:57:03 UTC
Created attachment 63357 [details, diff]
diff from precedent glest-1.1.0.ebuild

Here is a patch working for me. I have an Nvidia card.
You can apply this patch by typing:
patch /usr/local/portage/games-strategy/glest/glest-1.1.0.ebuild
glest-1.1.0.diff
Comment 6 fabien Zouaoui 2005-07-13 21:08:58 UTC
Created attachment 63358 [details, diff]
diff from file glest in ${FILESDIR}

this patch is needed following the changes of some directory names in source
tree
Comment 7 fabien Zouaoui 2005-07-13 21:27:16 UTC
It's better to change the line
doins build/i686-pc-linux-gnu/optimize/shared_lib/sources/libglestlib.a \
by
doins build/*-linux-gnu/optimize/shared_lib/sources/libglestlib.a \
in the ebuild

I don't know if it is better to post an another diff for that, I'm sorry.
Comment 8 fabien Zouaoui 2005-07-13 21:46:36 UTC
sorry, an another trival change, in the file glest this time
for avoiding an error "ln: `/home/aladdin/.glest/glest': fichier existant."

the line:
    if [ ! -L ~/.glest/${d} ] ; then
can be changed for:
    if [ ! -L ~/.glest/${d#*/} ] ; then
Comment 10 Jordan Johnson 2005-08-19 16:51:07 UTC
the ebuild from above works for me as well.
Comment 11 SpanKY gentoo-dev 2005-08-19 19:06:12 UTC
now in portage
Comment 12 Bartosz Krzeszewski 2005-08-21 09:13:05 UTC
bartek@BARTEK ~/.glest $ glest  
Exception: Couldn't set video mode 1024x768 (32bpp 0 stencil 32 depth-buffer).  
SDL Error is: Couldn't find matching GLX visual  
  
after I change line in glest.ini from DepthBits=32 to DepthBits=16 I got  
another error  
  
bartek@BARTEK ~/.glest $ glest  
Exception: Font not found.  
Comment 13 Kamil Winczek 2005-08-22 04:25:53 UTC
I have the same problem. ;/