glest ebuild installs russian.lng (at least) which is in cp1251 encoding, while most russian users use utf8 or koi8r/koi8u as locale encoding ... so all translated stuff would be messed up ... with this patch ebuild simply recodes russian.lng for current locale encoding
Created attachment 61904 [details, diff] glest-1.0.10_p7.ebuild.patch
upstream should have their lang files tweaked rather than adding this kind of funky code to the ebuild
... and marking UPSTREAM.
hm don't see why this code is "funky" and why this is an upstream issue anyway ... you're the bosses
Would be nice if you'd actually notify the "upstream" about the problem... The game isn't ready for UTF-8 but we could easily push the strings through iconv. I'll add that on my TODO for next release.
communication bug ... i assumed either the reporter or Mr Bones was going to do so ;)