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Bug 97026 - glest language files encodings problem .... [patch]
Summary: glest language files encodings problem .... [patch]
Status: RESOLVED UPSTREAM
Alias: None
Product: Gentoo Linux
Classification: Unclassified
Component: [OLD] Games (show other bugs)
Hardware: All All
: High trivial (vote)
Assignee: Gentoo Games
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2005-06-25 05:05 UTC by Anton Romanov
Modified: 2005-07-07 16:05 UTC (History)
0 users

See Also:
Package list:
Runtime testing required: ---


Attachments
glest-1.0.10_p7.ebuild.patch (glest-1.0.10_p7.ebuild.patch,887 bytes, patch)
2005-06-25 05:06 UTC, Anton Romanov
Details | Diff

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Description Anton Romanov 2005-06-25 05:05:47 UTC
glest ebuild installs russian.lng (at least) which is in cp1251 encoding, while most russian users use utf8 or koi8r/koi8u as locale encoding ... so all translated stuff would be messed up ...

with this patch ebuild simply recodes russian.lng for current locale encoding
Comment 1 Anton Romanov 2005-06-25 05:06:36 UTC
Created attachment 61904 [details, diff]
glest-1.0.10_p7.ebuild.patch
Comment 2 SpanKY gentoo-dev 2005-06-25 23:19:43 UTC
upstream should have their lang files tweaked rather than adding this kind of
funky code to the ebuild
Comment 3 Mr. Bones. (RETIRED) gentoo-dev 2005-07-01 17:37:21 UTC
... and marking UPSTREAM.
Comment 4 Anton Romanov 2005-07-04 00:05:52 UTC
hm
don't see why this code is "funky" and why this is an upstream issue

anyway ... you're the bosses
Comment 5 Matze Braun 2005-07-07 06:10:09 UTC
Would be nice if you'd actually notify the "upstream" about the problem... The
game isn't ready for UTF-8 but we could easily push the strings through iconv.
I'll add that on my TODO for next release.
Comment 6 SpanKY gentoo-dev 2005-07-07 16:05:05 UTC
communication bug ... i assumed either the reporter or Mr Bones was going to do
so ;)